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Cat Burglar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1360 | 2.261 | 3.750 |
| Theme | #1601 | 2.111 | 3.500 |
| Gameplay | #1788 | 1.658 | 2.750 |
| Overall | #1812 | 1.709 | 2.833 |
| Visuals | #1815 | 1.809 | 3.000 |
| Enjoyment | #1867 | 1.658 | 2.750 |
| Audio | #2139 | 0.754 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Players need to take risk by staying close to guard in order to gain higher scores.
What code and assets did you not make from scratch during the jam (if any)?
Cat face: https://pinterest.com/pin/27936460193065842/
Dog face: https://pinterest.com/pin/180003317642801447/
Background:https://commons.wikimedia.org/wiki/File:Cream_ivory_taupe_marble_diagonal_diamond_checkered_pattern_seamless_tile_floor_paving_texture.jpg#Licensing
How many people worked on the game?1
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Comments
It's an interesting experiment and still, a fun, playable game! Congrats!
Thank you!
Very cool. I have no idea how hard it is to build a game this way but it sounds impressive.
I am just old enough to remember playing a dos game.
Was fun to see and play that.
Thank you very much! Using protected mode in MS-DOS was really a pain but basically I mapped new bios interrupts using assembly. You can find the source code here:
https://github.com/Novus-Idea/CatBurglar
Yep, thats what i thought. Pure wizardry.