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Novus Idea

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A member registered Sep 09, 2022 · View creator page →

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Hi everyone,

Burak / Novus Idea here. A week ago I submitted FUSED. I would like to share a short year-in-review here because this engine started breathing after an idealistic (if not stupid :) ) development desicion and really cool game jams like this one. Over the months I've focused on an engine that not just renders fancy stuff but a machine which can spit out a native x86 DPMI DOS games as well as 64-bit Windows builds of them. Most of the engine work have been completed on that direction and now is the time to taste the products. It's being a great journey as a computer scientist and a human-being.

August 2025. CyberVGA went live on itch as a Mode 13h prototype: palette tricks, a rotating cube or sphere, C with no dependencies, “does VGA still listen to me.” That was the whole product.

Winter 2025. It stopped being cute. DJGPP + NASM, 32-bit DPMI, Mode X 320×240 planar, Q16.16 everywhere it mattered, several renderers arguing in the same binary. More bugs than pixels, which was honest.

Somewhere in that stretch I also used a very early Harmony Tree build as a renderer stress test — shamanic forest prototype, more “does the pipeline still breathe” than a game. After that I tore out the temporary raycaster and started doing real textured walls and floors. Fixed-point wraparound, inverted projection, Mode X writes that lied. That winter was mostly math apologies.

Spring 2026. The thing started looking like an engine: cell-and-portal worlds, CyberEdit running in the same 320×240 as the game, lights, meshes, sky, particles, a manual nobody asked for. Then a Win64 port and a brush-to-octree path so the same worlds could live off DOS without pretending they were born there.

Summer 2026. Renderer almost completely re-written to use octrees instead of recursive cell tracing through portals. Standalone SDK. You own main() and the loop. DOSBox-X package and Win64 lib. PONG sample as the “yes, this compiles” sample.

This jam. FUSED is what the SDK looks like when you force it to ship a two-to-five-minute joke instead of another renderer essay. Spark is fire that learned to run. Charge is a powder keg that learned to walk. Live fuse between them. Touch = boom. Stretch = snap. Bunker at 5,000. Split keyboard, three fuse lengths, industrial night palette, software sprites. v0.1, as the rules allow.

Harmony Tree was the quiet forest test. FUSED is the plant that explodes if you stand too close. Same year, same constraints, opposite mood.

So, what's next? I'm planning two other submissions for this jam, one is a racing game with the spirit of ENDURO and the other one is a Wolf3D-Like narrative (story and gameplay mechanics inspired by George Orwell's classics) fps game COUNTED which has submitted to another game jam but still needs a lot of work and polish.  

Feedback, snaps, and “I lasted forty seconds on BOOM!” all welcome. I’ll play other entries as they show up.

Stay on the fuse.

- Burak

Yes it will be available after the jam, thanks for your feedback!

Thanks! Yours are also fun and stinky as well! :D

Thank you, if you have time you can take a look at our in-house game engine CyberVGAas well :)

Omg it's a pleasure to hear this from you. We wanted to create Wolfenstein-like narrative shooter which fits the concept :) Thanks again for kind words and welcoming attitude! If you have time, you can also check our in-house game engine CyberVGA :) Hope to see more from you as well!

Hey thank you for your feedback, we'll definitely look into it. It's nice to see someone who likes DOOM :D 

If you're interested in retro game dev, you can also check our in-house framework/SDK CyberVGA :)

Nice effort, story is also cool.

Thank you, I wish you well!

Here’s our game, COUNTED made on CyberVGA our own in house engine. Hope you like and rate.

Cool game, underlying idea fits the theme well. Nice work!

Yes I’ve tried on mobile and it works really good. Here’s couple of screenshots 



Thanks! Tuned in :)

It’s really good to see some spray mechanics go along with the theme, nice graphics audio and platform support. Runs even on mobile! Well done!

Hi, here’s our game COUNTED made on our in house engine CyberVGA. Hope you like and rate!

Rated! Very fun experience, well done!

Here’s our game COUNTED made on our in house engine CyberVGA! Hope you like and rate it.

Here’s our game COUNTED, a Wolf3D like shooter made on our in house engine CyberVGA

I liked teasing from the developer. Platformer with changing rules idea fits the theme well. Nice work!

Enjoyed in overall but there's a small lack of gameplay explanations but loved audio and graphics! Well done!

Please rate our game COUNTED made on our in house engine CyberVGA.

Hi, here's our game 

https://itch.io/jam/brackeys-16/rate/4951531

hope you like and rate!

Hi, here's our game waiting for your critics :) https://itch.io/jam/brackeys-16/rate/4951531

Thank you for playing and kind words. This game is built on our in-house engine/framework CyberVGA, if you’re interested in retro game development we offer free SDK. 

Thanks!

Rated! Here's mine: https://itch.io/jam/brackeys-16/rate/4951531

I especially loved the design, and the characters are memorable too. While playing, you really feel like a detective, and dialogues are very well written. I gave it a 5/5! Would you mind rating our game COUNTED too? Thanks! Here's the link: https://itch.io/jam/brackeys-16/rate/4951531

I liked the game you made and voted for it yesterday, nice work! Could you take a look at the game we made and vote for it as well? Thank you! Here's the link: https://itch.io/jam/brackeys-16/rate/4951531

I really love getting lost in the dark, but getting eliminated in the dark isn’t much fun! Features like carrying items and moving slowly while carrying them add a sense of realism to the game, I really liked that. If you have time, would you vote for our game COUNTED too? Link: https://itch.io/jam/brackeys-16/rate/4951531

I played and rated In Orcs We Trust; it's a great job for such a short time. I was especially happy to see Oblivion-style map design. Would you rate our game COUNTED, if you have time?

I played and rated In Orcs We Trust; it's a great job for such a short time. I was especially happy to see Oblivion-style map design. Would you rate our game COUNTED, if you have time?

Thank you!

A beautiful game that fits the theme perfectly. The part where I heard "Red is safe" was really tricky, it gave me an instant adrenaline rush. Great job!

Thanks, sure will do!

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Detailed storyline with almost no bugs or errors, well made! Rated 5/5.

Rated! I would be more than happy if you could rate our game as well :) https://itch.io/jam/brackeys-16/rate/4951531

Rated :)

Thank you for rating and kind words!

Good concept, fits the theme well. Also retro-filters look really cool in this one. Good job! Slapped 5/5 :)

Could you play and rate our game COUNTED?

Played got sad a little, enjoyed commented and rated. Could you play and rate our game COUNTED?

Nice and a little heart breaking narrative first person game, well done!

Commented and rated, very good game though! Could you rate our game COUNTED?

Good example of an on rail first person shooter. Graphics and sound effects are good and have a unique tone. Well done!