Nice game. Really nice art and aesthetic! I would not have the memory puzzle in the beginning though as it might frustrate the player. To be honest, I would replace those levels which purely depend on luck completely. But some might say that making the player frustrated is also a good thing. I noticed that the right bags also procedurally picked as they would change everytime I restart the game. That was cool. I liked the rest of the levels. Because they depended on my skill of platforming and timing jumps than an unseen roll of a die.
I really appreciate you playing the game and sharing your thoughts!
I see there are different audiences, some players enjoy simple platforming like jumping and sliding, while others like the challenge and unpredictability of luck-based levels. Games like Getting Over It or Jump King don’t even have checkpoints and failing can send you back to the start, so I was inspired by that design.
About the flour bags, they actually don’t change, but since the game is in first-person, it can look like they do. Sometimes it might be players jumping on but landing on the table instead of the stacks, which might cause that impression.