I really appreciate you playing the game and sharing your thoughts!
I see there are different audiences, some players enjoy simple platforming like jumping and sliding, while others like the challenge and unpredictability of luck-based levels. Games like Getting Over It or Jump King don’t even have checkpoints and failing can send you back to the start, so I was inspired by that design.
About the flour bags, they actually don’t change, but since the game is in first-person, it can look like they do. Sometimes it might be players jumping on but landing on the table instead of the stacks, which might cause that impression.