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A member registered May 26, 2025 · View creator page →

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(1 edit)

I think there is a middle ground to consider. As game creators, developers, and writers, we don't necessarily need deep documentation game to show the killer, but his methods.

Some of the most compelling games based on true events are exactly those that take creative liberties. The inspiration for Fears to Fathom is based on real events, and The Dark Pictures Anthology – The Devil in Me was based on H.H. Holmes, but it was not based on his actual events. They were based on his methods, his psychology, and his inspiration but created an alternate universe around it. 

That is actually a very viable approach for this jam. You could take inspiration from a real killer's signature, like the Zodiac's ciphers, a poisoner's methods, and build an original AU story around it. The feeling of it is there, but without actually depicting any real victims’ deaths or names etc. Even something like The Shining shows how environmental storytelling can make a space feel deeply disturbing without ever needing to be explicit.

It's also worth noting that not every serial killer case revolves around SA. Many were motivated by money, power, fame,  etc.  They are more easily researched and less traumatic than the SA ones and actually offer very compelling material to work with. 

I think it is actually up to how we, as game creators, choose to approach it. Treating it as a creative jumping-off point rather than a literal recreation seems like the right move

The game jam is titled "Horror Jam," and Gunscreen plays "Horror Game" so I guess it should be scary or horror.

It already started; the last day to submit it is sunday.

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Really loved the concept of a shelter dog judging potential adopters. It’s such a heartfelt and clever idea.

The characters are written well, but the looks and smell clues make it too easy to know who the “right” owner is.

A few feature suggestions I think could be added:

-A 1-week trial adoption or a small play area (in the pet house) where we can watch how each customer treats the dog.

-A simple trust or review meter based on their behavior, so players can leave a bad owner and return to the shelter.

Overall, it’s a lovely and creative game.

(1 edit)

Hey,
I found your game on itch and the level design and visual language really are awesome. The way you use visuals, Indian themes, and poems and literature is something I don’t see done this cleanly very often.

I’m a game designer focusing on level design, and I’m already experimenting with similar ideas in my own projects. I’ve grown up around many of the references you’re drawing from, which makes your work especially interesting to study.

If you’re ever open to an intern or junior designer or even someone to help with playtesting, blockouts, or iteration, I’d love to contribute and learn from your process.

Either way, great work.

You really did great with the theme and shooting gameplay, though I really love the attention to detail when you have marks of bullets on the door. Great Game

I guess you can always modify your game page; you just cant upload or update your game
Text, fonts and bg, etc., are open to modification.
I also did modifications of my game page after the jam submission

https://itch.io/jam/brackeys-14/rate/3850399  I need just 2 ratings please :) 

https://itch.io/jam/brackeys-14/rate/3850399 (can be played on Browser) 

https://itch.io/jam/brackeys-14/rate/3850399 (can be played on Browser) 

https://itch.io/jam/brackeys-14/rate/3850399 (can be played on Browser) 

🌟 I’m so close to reaching 60 ratings! 🌟

I made a small 3D food-themed platformer game where you can not only play around but also learn how to make biscuits 🍪🎮.

If you enjoy fun, quirky projects or just want to support me, help me reach that milestone and check it out!
Your support means a lot. 


Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

Here's mine
https://itch.io/jam/brackeys-14/rate/3850399

https://itch.io/jam/brackeys-14/rate/3850399

Unique game; the light concept was actually pretty great

Great work, Dev.

Here's mine https://itch.io/jam/brackeys-14/rate/3850399

Here is mine, (can play in browser): https://itch.io/jam/brackeys-14/rate/3850399

I also made a small rage game. 
And I have a suggestion: like for my game, people are commenting that "it's way too hard," and I came to realize that rage bait games are not for everyone; they can't handle it and basically don't have the patience to sit and clear the level. It might get hard to get good ratings, though.

Also, I rated your game and left feedback.
Great rage game :)

The game graphics are really great. 

You really nailed making a Rage bait game; Double jump really made me slam my spacebar XD
Great work, Dev!

(1 edit)

I really appreciate you playing the game and sharing your thoughts! 

I see there are different audiences, some players enjoy simple platforming like jumping and sliding, while others like the challenge and unpredictability of luck-based levels. Games like Getting Over It or Jump King don’t even have checkpoints and failing can send you back to the start, so I was inspired by that design.

 
About the flour bags, they actually don’t change, but since the game is in first-person, it can look like they do. Sometimes it might be players jumping on but landing on the table instead of the stacks, which might cause that impression.

Thank you so much for playing and for your feedback 😊. 

The game is rage-bait themed because simply jumping on tiles wouldn’t be very interesting.

But I get that level 1 was hard, and it was a mistake to make the 1st level difficult.

The game description explains what to do in each level.

The first level will lag in browser one because of "Flour mesh polycount," though the other level works well. 
Though Thank you for paying.

Here is my 3D food platformer Rage game - https://itch.io/jam/brackeys-14/rate/3850399
Already rated yours and left feedback. :)
Smooth Gameplay XD

Damn, it's actually easy XD

The visuals and gameplay were actually smooth lol. I  Really love the game and level design and I will surely come back and try again to win it, though. 
Nice work, devs!

The art style is really good. 
Though few things needs to be fixed, like the controls, they were minor ones. 
but overall, a really, really good game

Great work, devs!

Here's mine - https://itch.io/jam/brackeys-14/rate/3850399
I will play yours and rate it :)

Thank you so much! I really appreciate the feedback 😊. 

I get what you mean about the early levels being frustrating, makes sense to ease new players in more gently. 

I’ll definitely keep that in mind for future updates. Glad you enjoyed the theme

😂Haha, thanks for playing and for the feedback! 

The music wasn’t intentional, but if it makes the rage even worse, I’m proud 😂