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Thank you for the nice comment! I’m much more an illustrator than a graphic designer, so I did my best and I’m glad you like it ! I’m always curious about the stories that emerge with this game. It’s always personnal, and tells a lot about the player.

I'm going to post something within a few days but I played the game twice. The first time wasn't fun because I misunderstood the nature of the double roll rule. Once I understood it helped me to make a story and I liked that a lot. It gives players choices in a novel way. 

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Making stories is so fun ! I’m happy you like it ! The game is simple, but explaining how to play was a challenge. Maybe I should write a gamplay example, what do you think ?

That could be helpful! You could also alter the instructions to say something like, "For each step, roll two D6 and use the results to choose the combination you like best from both columns. It's okay to use the first result for the second column, etc." 

There's some language that could be made clearer in the English version that may be very clear in the French edition. That doesn't mean understanding it was impossible or hard, but easier to misinterpret slightly. But if you provide an example of play then refining the instructions won't be as necessary. I find people who play ttrpg pay more attention to examples than those who play video games. 

I’ll definetly add an example. And your idea to make it loopable, that is clever. And change the english version. I have to check the french one too, to be honest I’m not sure it’s more clear in this one. Sometime, when you have your nose on your work, you can’t take a step back and see if its understandable or not. Thank you for the feadback !

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No worries! If you need help reach out on Bluesky. I don't mind taking a look and making suggestions for the English version. Editing can be a real pain, so I know the feeling. And thank you for the art compliment!