I wanted to make the player go back to the starting scene when they finish the game so they can find the "secrets" they missed the first time they play. I learned about the chaos of circular dependencies in Godot the confusing way. But hey, I got a good refresh on how to use git reset --hard
Oh! And I remember being hella confused with the dynamics of CanvasModulate and Light2D nodes. All other tutorials show it works, but mine did not.
.。・゚゚・(>_<)・゚゚・。.
And also I was so stressed on the last day that it felt like my heart was gonna explode!
I had this feeling, too! But the over-consumption of energy drinks might have played the biggest part.
Please do take time to play our game. Here's a synopsis:
Breath-taking Risktaking is an atmospheric, top-down 2d game. You need to maintain your light through breathing. As you breathe, find the exit. While you find the exit, you can trigger consequences (some can help, some can hurt, some can interrupt, some are duds). Look for notes, secrets, and maybe a biscuit!
Game page - https://pangwashere.itch.io/breath-taking-risktaking
Rating page - https://itch.io/jam/brackeys-14/rate/3846516