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Biscuit Burglar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #538 | 3.417 | 3.417 |
| Visuals | #821 | 3.333 | 3.333 |
| Audio | #1222 | 2.417 | 2.417 |
| Overall | #1383 | 2.389 | 2.389 |
| Enjoyment | #1707 | 1.917 | 1.917 |
| Innovation | #1727 | 1.750 | 1.750 |
| Gameplay | #1896 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Thematic is the base of the game, where the player has to be sneaky while trying to avoid the granny.
What code and assets did you not make from scratch during the jam (if any)?
Pathfinding was helped by Brackey's YouTube video, Sound effects are all not ours. I am not too sure about the assets but i believe some if not all were self-made.
How many people worked on the game?3
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Comments
Nice level design and lighting. Took me a while to understand what's the white circle supposed to be :).
yeah, we couldn’t get a granny sprite down in time :(
It might be unfinished, but it's still fairly impressive! The lighting system you set up is really cool and promising! I managed to collect 10 cookies before getting lost outside.
Really good work on the lighting and level design!
Good start, the character sprite worked well!
We also went for sneaky biscuit thief game. Nice pixel style. I like the concept as a fellow biased biscuit thief game dev.
Great start! The gameplay was quite fun, I enjoyed running away and exploring the house :)
I know it's unfinished, but I think you've got a really strong foundation. I think the character controller and sprite work is excellent. It felt very smooth to move around.