Just a heads up before the deadline for bug fixes closes. Either I'm confused or there is a bug because l can't do anything. I see a red heart, but then no controls seem to work, no arrow keys, WASD or mouse clicks/drags. Please reply when you are ready and l will happily review your game :)
Viewing post in Crumb Crisis jam comments
Hi @AnthonyCode, we just upload the final patch for WebGL and Windows (and also the Linux Server back end for multiplayer). Hopefully you'll be able to see more and make more progress. The game hangs right at the end unfortunately but otherwise we're pleased with how it turned out given the time we had to make it. Best of luck with your game, Rebello
Unfortunately, I'm still getting issues, now it's my single player button crashes the game, perhaps it's just my pc playing up. From what l have played, it seemed pretty cool though! Got a couple puzzles in there and there is good potential for a full game, sort of reminds me of a retro portal vibe :D
We realized we didn't merge in the fix to the multiplayer code that allowed for multiple lobbies. Also the single player fallback if we didn't get a lobby didn't work. Unfortunately this means that in the current final state, only one person (worldwide) can play the game at a time. A second person can play as the Game Master/Overviewer but that's it. So if it hangs on pressing Play Single Player, it means someone else is playing! So sorry this stopped you playing after we said it was all up and running. Thanks for the feedback for what you did get to play, we hope you enjoyed it. We look forward to playing your game soon @AnthonyCode. All the best @Rebello.
Glad you managed to get a game and that you enjoyed playing it, we really appreciate your perseverance! Stress is the name of the game during a jam. At least we managed to ship something that was mostly complete and playable. There are always bugs but we had fun making it and learned a ton of stuff. It's our first foray into multiplayer and that was a real curve ball because there "seemed" to be subtle effects on the way trigger colliders were handled that we didn't expect. We did pull a few all-nighters to get everything together though so thanks again for thinking of us. You probably did the same, such is our share love of gaming and game dev I'm sure. Best of luck yourself in the jam! Rebello.