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We realized we didn't merge in the fix to the multiplayer code that allowed for multiple lobbies. Also the single player fallback if we didn't get a lobby didn't work. Unfortunately this means that in the current final state, only one person (worldwide) can play the game at a time. A second person can play as the Game Master/Overviewer but that's it. So if it hangs on pressing Play Single Player, it means someone else is playing! So sorry this stopped you playing after we said it was all up and running. Thanks for the feedback for what you did get to play, we hope you enjoyed it. We look forward to playing your game soon @AnthonyCode. All the best @Rebello.

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I have tried it again since my comment and got to play :D. The game is fun, just a shame it's been such a hassle for you, you guys must be stressed. Hopefully more people get to play it :D

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Glad you managed to get a game and that you enjoyed playing it, we really appreciate your perseverance! Stress is the name of the game during a jam. At least we managed to ship something that was mostly complete and playable. There are always bugs but we had fun making it and learned a ton of stuff. It's our first foray into multiplayer and that was a real curve ball because there "seemed" to be subtle effects on the way trigger colliders were handled that we didn't expect. We did pull a few all-nighters to get everything together though so thanks again for thinking of us. You probably did the same, such is our share love of gaming and game dev I'm sure. Best of luck yourself in the jam! Rebello.