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Really fun game, everything feels very responsive and good, well done! Felt really good to go through the streets and gather your small army that shoots down everything in sight. Overall, very cool game.

The first level though! That was rough as hell, felt to me personally like the hardest part of the game. I think enemies should have a delay of like 0.2s or something after sensing the player, before shooting. The way it is now, it's pretty hard to not get screwed over entirely, as soon as more than 1 enemy can see the player. Then again, this difficulty also made it really exciting and rewarding to get through the levels.

That's a pretty good suggestion. If we do update the game in the future, I'll put a delay like that (or, at least, try to make the difficulty more managable 😅). Did try some balancing during development - for example first level enemies had 7 bullets in the clips before, even 1 enemy could screw you over, so giving them 2 bullets was supposed to counter that. Yet the problem seems to persist in the way you described :p

Thank you for checking it out, and thank you for the suggestions! Really appreciate it!