That's a pretty good suggestion. If we do update the game in the future, I'll put a delay like that (or, at least, try to make the difficulty more managable 😅). Did try some balancing during development - for example first level enemies had 7 bullets in the clips before, even 1 enemy could screw you over, so giving them 2 bullets was supposed to counter that. Yet the problem seems to persist in the way you described :p
Thank you for checking it out, and thank you for the suggestions! Really appreciate it!