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This is a really neat way to force you to keep changing your build constantly instead of finding one really strong combo and continuing to upgrade it. Felt a bit too at the whim of randomness for my liking but I think it's effective for what it's trying to do since luck is supposed to be an aspect of the game.

Thanks for the feedback. There was going to be some roguelike elements that worked to decrease randomness over time as well as increasing synergy options,  but I wasn't able to get to it in time. So I kinda slapped ten levels on there and called it a game.