Very fun take on the extraction looter theme. I love how smooth everything felt and how polished the game feels. I love the simplistic art and everything feels very clear and intuitive. Below are my notes as I played through.
- On my (English) keyboard "Q" was actually the drop button
- A bunch of items appeared in the drop zone at the end of the tutorial and I'm not sure why
- The guards seem very easy to loose by running away or running behind them
- With the health regeneration it seems like it's usually worth it to just run through the lasers rather than taking time to avoid them, especially if being chased.
- A map in the top left corner would be very useful
- The first map I went to was huge, I went back even though I hadn't gotten half the loot.