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Very fun take on the extraction looter theme.  I love how smooth everything felt and how polished the game feels.  I love the simplistic art and everything feels very clear and intuitive.  Below are my notes as I played through.

  • On my (English) keyboard "Q" was actually the drop button
  • A bunch of items appeared in the drop zone at the end of the tutorial and I'm not sure why
  • The guards seem very easy to loose by running away or running behind them
  • With the health regeneration it seems like it's usually worth it to just run through the lasers rather than taking time to avoid them, especially if being chased.
  • A map in the top left corner would be very useful
  • The first map I went to was huge, I went back even though I hadn't gotten half the loot.

Thanks for playing, I’m happy you enjoyed. The Drop button being Q is right, It’s on oversight on my part. I have a AZERTY-keyboard instead of QWERTY. That at the end of the tutorial is intentional, though I ain’t sure why I left it in. The guards being easy was intentional, though I do believe it could use more playtesting and balancing. A map is a great idea, I initially thought to generate the map on a plane (instead of a straight line) but due to the technical difficulties I went with the straight line approach and so people don’t get lost as easily, maybe after the rating period I’ll update it with more advanced map generation and a map. Not getting all the loot is kind of part of the game, though it comes to more personal preference if you open enough safes the difficulty will increase and so will the loot so you won’t have to walk as far for the same amount, but it’s at the cost of more Guards and Lasers.