Thanks for playing, I’m happy you enjoyed. The Drop button being Q is right, It’s on oversight on my part. I have a AZERTY-keyboard instead of QWERTY. That at the end of the tutorial is intentional, though I ain’t sure why I left it in. The guards being easy was intentional, though I do believe it could use more playtesting and balancing. A map is a great idea, I initially thought to generate the map on a plane (instead of a straight line) but due to the technical difficulties I went with the straight line approach and so people don’t get lost as easily, maybe after the rating period I’ll update it with more advanced map generation and a map. Not getting all the loot is kind of part of the game, though it comes to more personal preference if you open enough safes the difficulty will increase and so will the loot so you won’t have to walk as far for the same amount, but it’s at the cost of more Guards and Lasers.