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(+1)

Really solid game with a clean, polished look. The UI and animations felt super smooth, and the core gameplay loop was satisfying. Loved the variety of upgrades and the roguelike elements. The event bar was a great feature with some fun surprises. I found myself wishing there were even more unique events to shake things up.

For a moment I thought losing slices from the boss might be permanent, so I was relieved to see they weren’t. One small thing: it would’ve been great if the slice colors better reflected their value.

I played Circolo recently, which shares a similar central idea, but your take stands out with plenty of unique aspects.

Very good job!

(1 edit)

Thank you for your comment!

Nice to hear that you liked our game and enjoyed the gameplay. We originally wanted to make a "Bonus Round" for the timeline with some fun modifiers, but we were running out of time quickly, so we had to scrap the idea and only keep the most important things. Also, we had a bug where the info panels for the bosses did not show up. There you could see that the collector’s effects were not permanent — sorry for the confusion :)