i really had fun playing this one, the controls felt really good and the level design was unique everytime. Even tho the later levels were pretty hard i enjoyed every one of them, good job.
Mr.Memo
Creator of
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wow, i really enjoyed playing this one, the rythm aspects of the game were so fun to play, and the crafting minigame was just perfect. I loved the sfx and the soundtrack for the game, mr pebbles creeped me out tho xd. I wish there were a few more resources and some more gameplay mechanics, but i really had fun playing.
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Yeah, you could just defeat the first boss with autobuy, but not managing your money properly and not buying the right upgrades in the shop will definitely get you later in the game. We intended the first boss to be an easy one, but they get harder later on. I'm happy you liked our game! :)
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I'm really happy you enjoyed the game. Hitting a jackpot sure is really satisfying! Nice that you liked the different builds, we wanted to add more variety to the builds, but with so little time we only managed 2–3 different ones. Hopefully you'll play it again and beat it this time!
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Nice to hear that you liked our game and enjoyed the gameplay. We originally wanted to make a "Bonus Round" for the timeline with some fun modifiers, but we were running out of time quickly, so we had to scrap the idea and only keep the most important things. Also, we had a bug where the info panels for the bosses did not show up. There you could see that the collector’s effects were not permanent — sorry for the confusion :)
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We considered implementing a mechanic to speed up spins or make them instant, but that simply wasn’t in for the time we had left. Also, I think 7 pieces might just be a few too many for most players. I also think the balancing of this game was really rough to get right, but overall we got it just right so that you can do it in a few tries. Thanks for your kind words and your feedback!
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You can replace a weapon by activating the delete-mode and clicking on the weapon you want to destroy. A weird bug lets the box appear red the selected weapon is attached to. This should not happen but if you read the controles carefully you can see that we are aware of this bug. However if you click on the weapon its going to dissapear and should make space for a new one.
You also said a giant robot destroyed your base when you tried to rebuild your weapons, this happens because you only have 60 seconds to build/upgrade your base after each wave. Once the time runs out your defense has to be ready for the fight.
I hope i was able to explain some mechanics and if this was not what you meant please consider to write a new comment with some further explanation.
Thank you for your kind review.
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Most of our last games were a to hard for most of the people who were playing it for the first time so we made this game easier. Balancing the game right is most of the time really difficult but we thought better a little bit to easy than to hard.
Im also glad you liked the different types of enemies because they took the longest to make, and we are really proud of them.
Thanks for playing our game and for the kind words.
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I'm glad you liked the art and the music, but we surely should have made a tutorial but we really had little time left to do so. The "Ai" for the enemies took so long and still, how you saw yourself, doesn't work how I intendet.
We wrote everything impotent in the controls so there is at least a little bit of help.
But still thank you for your review, a tutorial is defenitly something I need to take more care of.










