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A great addition to this pack would be a jump animation for both the boy and the girl. That'd be super useful!

And like others have already mentioned, it'd be great to see additional outfits and hairstyles as well. I'd gladly pay for that.


I am currently designing a special non-player character (NPC). While I do not plan to include a jump animation, I am working on integrating various attack animations. As a preliminary design, this NPC will function as a magic caster, resembling a priestess-like archetype. Additionally, some of the animations developed for this character may be considered for inclusion in future updates to the base animation package.

If no plan for jumping, what about fishing/mining animations? Those wood also be very cool to have in the basic player sprite.

Also, I’d like to know if you could give any suggestions/tips, as for reducing the number of frames from 12 to 6 (same as your NPC’s)?

Which frames would you consider cutting, for the smoothest 6-frame animation with this sprite?

The reason I’m asking is that while 12-frames is very nice to have, it’ll take a lot more time and resources to customize the sprite for that many frames, and as a solo indie dev I sometimes have to be strategically frugal.

The application of 12-frame animations is limited to walking-type animations only. I will consider deferring the animation saving process for NPCs to a later stage. This limitation may result in reduced quality for certain animations. However, special animations and attack animations are not subject to this constraint. The implementation of multi-frame animations differs across various engines. For instance, the RM series requires the use of specific plugins for such functionality.