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If no plan for jumping, what about fishing/mining animations? Those wood also be very cool to have in the basic player sprite.

Also, I’d like to know if you could give any suggestions/tips, as for reducing the number of frames from 12 to 6 (same as your NPC’s)?

Which frames would you consider cutting, for the smoothest 6-frame animation with this sprite?

The reason I’m asking is that while 12-frames is very nice to have, it’ll take a lot more time and resources to customize the sprite for that many frames, and as a solo indie dev I sometimes have to be strategically frugal.

The application of 12-frame animations is limited to walking-type animations only. I will consider deferring the animation saving process for NPCs to a later stage. This limitation may result in reduced quality for certain animations. However, special animations and attack animations are not subject to this constraint. The implementation of multi-frame animations differs across various engines. For instance, the RM series requires the use of specific plugins for such functionality.