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(+2)

Wow! Thank you for all your feedback!


Honesty time:

The 'continue after dying' thing is a bug - forgot to have the game reset variables upon starting again! Fixed now, thank you!

Tooltips are a good idea. Luck increases the odds of food spawning - higher luck means more likelihood of a treasure trove of food. 

You are right about repetition; I hoped the mouse traps would help that, but we designed a level small enough that we could accurately detail it in the time period of the jam. If I could go back, I'd give the map some more variation, or perhaps more verticality.

Thank you so much again! I'll check your game out now :)

(+2)

Honestly i think it was good that it didnt reset. Getting killed by the trap is almost certainly what every player would run into the first time they load the level as there isnt a warning nor does it look deadly enough till you get caught in it.

I might not haven given the game another go if I had to restart as it takes a bit of repetition to then get back to the same stage, but it is your game so I leave it up to you! Just offering my thoughts :)

(+1)

As someone else stated, they felt there should have been a warning once the traps were implemented - I intended to have one, but totally forgot as the mouse traps were a very late stage addition. I've added a little warning going into Day 4, along with a few bug fixes.