Thank you so much! I remember seeing your game on QC's stream, I'm flattered you think mine is even decent compared to yours!
danroh
Creator of
Recent community posts
This game is gorgeous - kudos to you. It feels so smooth, the HUD is awesome, sprites are great - just feels like a good old dungeon crawler. I do struggle to see how it fits the theme, though, which is my main issue here. Apart from that, game feels super responsive and clean! I do wish there was audio though - I feel as though it can feel a bit empty without. You've done really well here, and you've served the genre well!
Thank you for rating my game!
This game looks cool! I wanted to play, but my browser was stuck loading - I left it for atleast a minute, but to no avail :(
Update: Got it working! Took just a bit longer - hopefully this doesn't deter people from playing.
I love the vibe of this game. It's eerie, clearly inspired by awesome games like buckshot roulette or Inscryption. I do think the difficulty ramps up too suddenly - Cookies 1 to 7 were fairly easy, with 7 being a bit of a challenge, but 8+ was effectively just a guessing game. I felt there was a hard cap where I was just supposed to lose, despite really trying to win. I really like the atmosphere you built here though, and the assets are cool!
Thanks for rating my game!
This game was very cool. I don't have much experience with resource management games, so I definitely struggled with grasping it, but the tooltips were very helpful. I did get stuck at the research screen after my first run though, I couldn't figure out how to un-grey the continue button. Maybe a bug?
This game is visually awesome. You smashed it!
Thank you again for rating my game :)
Thanks for your feedback!
I've tightened up the hitboxes on the traps a bit - I think they were a bit too unforgiving for sure :)
As mentioned in another reply, I definitely understand the repetition issue - We wanted to design a level with a small enough scope so that we could detail it accurately to fit the vibe, but unfortunately I think the gameplay space ended up a touch smaller than I would've liked. I've also sped up the cutscene, so hopefully it doesn't feel like a slog.
Thank you for playing!
Wow! Thank you for all your feedback!
Honesty time:
The 'continue after dying' thing is a bug - forgot to have the game reset variables upon starting again! Fixed now, thank you!
Tooltips are a good idea. Luck increases the odds of food spawning - higher luck means more likelihood of a treasure trove of food.
You are right about repetition; I hoped the mouse traps would help that, but we designed a level small enough that we could accurately detail it in the time period of the jam. If I could go back, I'd give the map some more variation, or perhaps more verticality.
Thank you so much again! I'll check your game out now :)
