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(+1)

Thanks for your feedback!

I've tightened up the hitboxes on the traps a bit - I think they were a bit too unforgiving for sure :)

As mentioned in another reply, I definitely understand the repetition issue - We wanted to design a level with a small enough scope so that we could detail it accurately to fit the vibe, but unfortunately I think the gameplay space ended up a touch smaller than I would've liked.  I've also sped up the cutscene, so hopefully it doesn't feel like a slog. 

Thank you for playing!