Thanks for your feedback!
I've tightened up the hitboxes on the traps a bit - I think they were a bit too unforgiving for sure :)
As mentioned in another reply, I definitely understand the repetition issue - We wanted to design a level with a small enough scope so that we could detail it accurately to fit the vibe, but unfortunately I think the gameplay space ended up a touch smaller than I would've liked. I've also sped up the cutscene, so hopefully it doesn't feel like a slog.
Thank you for playing!