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(+3)

Very cheesed to have played such a ratastic game.

Now, for a serious review…

It was an enjoyable experience, but it sadly got too repetitive fast. Area was too small, there wasn’t enough difference between the days. And sneaking was way too easy.

I also feel like traps had slightly too big interaction area, died by getting my poor whiskers caught.

The game over screen was absolute peak though, poor fella

I wish it was possible to skip the “moving to the table” cutscene, I feel like I spent more time watching it than playing the game.

(+1)

Thanks for your feedback!

I've tightened up the hitboxes on the traps a bit - I think they were a bit too unforgiving for sure :)

As mentioned in another reply, I definitely understand the repetition issue - We wanted to design a level with a small enough scope so that we could detail it accurately to fit the vibe, but unfortunately I think the gameplay space ended up a touch smaller than I would've liked.  I've also sped up the cutscene, so hopefully it doesn't feel like a slog. 

Thank you for playing!