Oh wow, I love that I get to play as a mouse.
I really like the mechanic where if you get extra, you get to upgrade your stats.
I wish there were tooltips to explain what Luck is. Speed is obvious. Stealth is kinda okay but still not really clear what it does when I first see it. Luck is unknown. I would prefer to know what they do before I distribute my points!
Also I spent all my points on the first day and didn't feed my family, I don't know what consequences there are if I click 'No'.
The autopsy page was super funny!!! However, I do wish it was clear that I could continue after dying from that. It's a one shot kill and I thought it forces you to restart from Day 1. I almost quit because when you send a player to the menu it usually means the game is over or something, especially in short game jams like these. Thankfully I didn't have to restart but maybe just letting me continue straight away instead of booting me to the menu would have also helped create a super gaming experience for the player and a nicer 'flow'.
It does get a little repetitive after maybe Day 5 as you tend to know the layout of the map which doesn't change and the food locations also roughly get memorized. Still, I liked the addition of mouse traps that broke the monotony midway. So it was just doing the same thing every day and watching the same cutscene.
Still, I managed to reach the end of the game and it was a very wholesome experience that I got to feed my family. :D
Also dang! This family is a really hungry one!
To also conclude, I like the music and overall vibe. The art is also pleasant with a nice color palette. Animating the days increasing is also a nice touch. Good job!