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(+2)

Oh wow, I love that I get to play as a mouse.

I really like the mechanic where if you get extra, you get to upgrade your stats.

I wish there were tooltips to explain what Luck is. Speed is obvious. Stealth is kinda okay but still not really clear what it does when I first see it. Luck is unknown. I would prefer to know what they do before I distribute my points!

Also I spent all my points on the first day and didn't feed my family, I don't know what consequences there are if I click 'No'.

The autopsy page was super funny!!! However, I do wish it was clear that I could continue after dying from that. It's a one shot kill and I thought it forces you to restart from Day 1. I almost quit because when you send a player to the menu it usually means the game is over or something, especially in short game jams like these. Thankfully I didn't have to restart but maybe just letting me continue straight away instead of booting me to the menu would have also helped create a super gaming experience for the player and a nicer 'flow'.

It does get a little repetitive after maybe Day 5 as you tend to know the layout of the map which doesn't change and the food locations also roughly get memorized. Still, I liked the addition of mouse traps that broke the monotony midway. So it was just doing the same thing every day and watching the same cutscene.

Still, I managed to reach the end of the game and it was a very wholesome experience that I got to feed my family. :D

Also dang! This family is a really hungry one!

To also conclude, I like the music and overall vibe. The art is also pleasant with a nice color palette. Animating the days increasing is also a nice touch. Good job!

(+2)

Wow! Thank you for all your feedback!


Honesty time:

The 'continue after dying' thing is a bug - forgot to have the game reset variables upon starting again! Fixed now, thank you!

Tooltips are a good idea. Luck increases the odds of food spawning - higher luck means more likelihood of a treasure trove of food. 

You are right about repetition; I hoped the mouse traps would help that, but we designed a level small enough that we could accurately detail it in the time period of the jam. If I could go back, I'd give the map some more variation, or perhaps more verticality.

Thank you so much again! I'll check your game out now :)

(+2)

Honestly i think it was good that it didnt reset. Getting killed by the trap is almost certainly what every player would run into the first time they load the level as there isnt a warning nor does it look deadly enough till you get caught in it.

I might not haven given the game another go if I had to restart as it takes a bit of repetition to then get back to the same stage, but it is your game so I leave it up to you! Just offering my thoughts :)

(+1)

As someone else stated, they felt there should have been a warning once the traps were implemented - I intended to have one, but totally forgot as the mouse traps were a very late stage addition. I've added a little warning going into Day 4, along with a few bug fixes.