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Did you try the hops production ? I can't harvest it whatever the machine used (from the 3 multifruits of course). hard to see how many liters/Ha we really can have without harvesting.

I thought you changed orchards for "olive style" but i's probably for the next map finally ?

When I added hops and made the vehicles it worked fine. Will test again these weekend and see if it is a problem or not.

Just retry with a new test game and it works, probably my old test one a bit too messy now ^^

Anyway, I didn't find solution for sesame colormap. All looks like ok in files so it's out of my (poor) giants coding skill.

In FS22 I have not encountered such problem. just in fs25: quinoa first and now sesame...

I am worried my orchards will have the same problems... I will try to get GE (and the game or game files if it works only with them) on the virtual machine to see what I can do, but I have no clue...

As I thought that's really a giants limitation, I tried

thundrfs.itch.io/fs25-default-types

and color was there, without editing the mod itself. So if you go deeper and customize it for your map you should optain a good result as you don't use so much vanilla crops ressources.

Hi. Sorry to bother. Any news on the balancing of the rest ofnew added productions and/or slaughterhouse?

I'm still on it, was very busy these days, I just checked if the last giants update didn't break everything. About cows, I tried different things but finally only the "ratio" doesn't apply, probably a giants limitation in animals script. I left orchard on the side as you plan to have them as "olive" so I'd like to see how many "trees" we can have on 1 Ha. Actually I was able to have 35 orchards on a 1 Ha field but what will it be in vine ?

Did you find a solution for the map color without using all the mod default-types ? I imagine that using just a part of the script could work .

Haven't try that script yet. I tried installing GE but it doesn't work because it thinks there is no gpu... VMWare limitations or windows arm limitations... I wanted to try to save the foliage i3d (because I only changed the textures of millet), then open the map and save, maybe it will fix the missing color.

Playing with animals.xml - added manure to chickens, tripled the inputs and doubled the outputs as I have done in EAS 22 (I heard chisel is working on FS25 version - yay!!!). Will try to add sheepmilk to sheeps too. Maybe ducks (I heard that the permissions are available for ducks, but I have to make sure).

It would have been great if slughterhouse could be further improved...

Finally, when you have time, try at least to balance the pelletizer, heating plant and new products. I really want to release the multifruit prefab. I can always update it at least once.

When I tried to load/save the id3D it doesn't fix the problem and as it works with the mod which load the map crops before the game crops it's probably another giants problem, not from your map or the default-types mod wouldn't fix it.

The animals file that cause trouble isn't an xml but the one into "dataS.gar", not the same song then ;)