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When I added hops and made the vehicles it worked fine. Will test again these weekend and see if it is a problem or not.

Just retry with a new test game and it works, probably my old test one a bit too messy now ^^

Anyway, I didn't find solution for sesame colormap. All looks like ok in files so it's out of my (poor) giants coding skill.

In FS22 I have not encountered such problem. just in fs25: quinoa first and now sesame...

I am worried my orchards will have the same problems... I will try to get GE (and the game or game files if it works only with them) on the virtual machine to see what I can do, but I have no clue...

As I thought that's really a giants limitation, I tried

thundrfs.itch.io/fs25-default-types

and color was there, without editing the mod itself. So if you go deeper and customize it for your map you should optain a good result as you don't use so much vanilla crops ressources.