This game made me want more of it. To me it had the right amount of challenge, where I felt smart every time I realized what I had to do, and I never got stuck. The map felt large enough to be explorable, with different distinct areas, and I enjoyed the variety of vibe between the waterfall area, the firey forest, the jumpy plateau place, etc.
Some of the flowers seemed a little unbalanced, with sprint being a must-have and others being never useful after they're collected. But this is the kind of mechanic that could go very deep, in a way that takes years of development and playtesting to get things balanced and feeling good, so that's not really a complaint, just wanting more of a good thing.
As soon as I realized what to do with the can't-move flower I just KNEW that the other new flower I thought I saw in that same pond was probably helpful, but by that time I'd already started working my way up the hill and if I paused to check then the can't-move flower would roll all the way back down and I'd lose my progress. I thought those flowers were really fun and such a great idea that I'd never seen before.
The moonlight flower was also so lovely; after I collected all the flowers I enjoyed some time just jumping around in the evening light with a moon flower and two flying flowers, enjoying the scenery and my fast movement speed.
I really had such a fun time playing this game.