1 mixer takes 0.5 of the previous resource after the upgrade. Meaning 6 mixers would take 3 resources, yet the previous resource is decreasing by +3.0s/-3.0/s even though it should be in equilibrium.
Looked like base consumption of combiners is 1.2 and 0.6 when upgraded; 5 users gave me 6 drain, 10 users caused 12 drain. Personally I thought the numbers are fine, but it's just not communicated to the player well, and that might've been the problem