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Rawrkitteh

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A member registered 65 days ago · View creator page →

Recent community posts

True freedom is the ability to be happy.

"Happiness or freedom", well if my happiness also depends on freedom, but freedom not on happiness, the only logical choice would be happiness.

Yes, there's a Glyph limit, but there's also a modifier for Glyphs, Shadowed, that makes them not count towards this. I understood only this glyph limit because I found one of those early, if I'm honest.

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I also encountered that. Leveling the stats in a different order seems to cause it when the X of the X.Y version numbers increases in between somewhere. The values seem to reset and sync up when the battle is won (don't know lost/reset?) The firerate was different also and was about to get a screenshot of those when the battle was won, when I checked them again they were the same. Any stat whose +value grows with increase of the main level of the category is likely affected by this.

If you level up one thing 20 times, then another 20 times but do it differently for the next factory within the same battle, you'll see that the first-upgraded stat is lower than the other factory.
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I found that sometimes clicking to move causes an oxygen roll, but they won't move, especially when I'm clicking early/faster in my impatience. Upon testing, this seems to occur for me when I move my mouse over the next tile before they finish travel, then don't move my mouse before clicking- and the icon for moving won't show in that situation either.

Yeah, having the slowdown too. Also, planet 33 has notably less value than 32, despite 33's jump to "Get x128 resources". Like 50 mil for a 32 clear, 20 mil for planet 33...

Pretty good; can't read text on the default browser size though. Perhaps a little too easy. I would also say that the receiving of mined ores after a combat round is a bit too slow, especially when reaching large mine sizes. I was also missing an option to flip the shape, but that might be a balance consideration.

Enjoyable experience.

And purity bonus, exactly?

Pretty dang good li'l game

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Looked like base consumption of combiners is 1.2 and 0.6 when upgraded; 5 users gave me 6 drain, 10 users caused 12 drain.
Personally I thought the numbers are fine, but it's just not communicated to the player well, and that might've been the problem