Pretty fun game so far, but the cows being a bottleneck seems odd to me. Yeh, I probably can quit runs over and over for spawns but that feels needlesly grindy and cheesy XD
Thanks! As for the cow and leather mechanic, I agree they're in a bit of an awkward spot right now (wood too). Cow spawns are triggered when you return to the surface, and wood spawns are tied to the number of cells dug. The main reason for this setup is that both resources need to appear on the surface, which can be tricky in a digging-focused game.
I've always wanted to revisit how cows spawn and even considered removing leather entirely, but since it's such an important crafting material, that wouldn't really make sense.
I'm definitely open to suggestions for better ways to handle cow spawns, and if a good idea comes up, I'd be happy to change it :)
You could try going about it a two ways I just thought up of in my head
1: Spawn multiple cows (depending on depth), each giving 1 leather. Probably the easiest to code for I'd wager.
2: Spawn a different colored cow or type of cow (like a bull or something bovine related) depending on depth entered. Each rarity of cow giving a different number of leather. Might have to add new assets or code in some coloring, so this is a probably the harder option.
Either way, really fun game!
Thanks for the suggestions! A depth-based cow spawn could definitely work. The main thing I need to figure out is balance, especially for newer players who can't dig too deep early on. Since the Backpack, Flask, and Leather Boots all require quite a bit of leather, that initial grind might be too difficult.
If we do go with depth-based spawns, I really like your second idea of introducing different types of cows based on depth as it would help avoid surface clutter and reduce the need to click multiple cows.
Thanks again for playing! I'm really glad you're enjoying it :)
That's a fun idea, but I think it might get a bit too chaotic, especially if players have to dodge cows just to click on buildings. For now, I think it's best to stick with one cow (maybe two at most). That said, if I ever make a farm game in the future, we could definitely go all in on cow hoarding :)