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A member registered Jun 14, 2020 · View creator page →

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Campaign already started! Even better to use this since we start from lvl1.
So now that we leveled up for next session, my combat bonuses took a big leap, and the rest of the party will be QUITE surprised, they only know I'm a wizard! XD

I bought the first. Shown it to my DM.
Now I shown him the second, he bought it himself before I said anything else.

Next small campaign, I'm playing a Kinetic Mage XD

(Only thing we changed, we'll let the mage control Mage Hand with a bonus action. Given he's gifted the cantrip as a central thing, we wanted to make it more useful XD)

A quite simple and fun game~ I don't understand your language so I didn't get to read the text, yet I finished it with no issue, great job!

... ok, now THAT is something I didn't know about XD
WIll have to try next time I play!

Honestly, if the aiming is with the keyboard... is pointless to even use the mouse for shooting. Leave all the buttons on keyboard, or at least make it an option~

Yes, and that's where I'm farming them. The corner icons show what each area drops, I'm aware.
And I'm still getting apples and herbs constantly, with no mushrooms.

Tested it, good so far, but the random balance needs tweaking.
Currently on hand 20+ berries, 20+ herbs, 30+ crystals, and still not a second mushroom. =_=

Interesting mechanics, and a simple concept with a nice execution.
A couple small glitches though, like at a point I pushed some furniture and a monster saw me through it, but I couldn't repeat that glitch to screenshot it XD

Sooooooo... I broke the game ._.
I went in, heard the boss, followed them out.
Immediately checked friday, which made me understand the time mechanics.
Back to monday, found the technician.
Went to next day, got the soldering iron, nothing else.
Back to monday to deliver it.

Went out, and now can't click the day thingie...

Quite an interesting game.
Question, does making a double/triple/more give more souls, or just more score?

Yes I did 12 rounds!
Wait, it keeps going? Maybe it was 14 and I got that wrong?
... Ok, 20. I'll stop here XD

Also, a question! Sometimes after clearing an area, the shop button would appear, but clicking it led to an empty shop. Is that a glitch or I'm missing something?

Game isn't bad, but the upgrades lack some punch.
After all, once you get the mechanics at the start, you focus on making money then upgrade all, and you never use the low-level battle upgrades.
It would be neat if each area had a shop, for higher level things, so it makes sense to progress bit by bit instead of just.. maxing all up at the start.

Maybe also shortcuts, so if you die, you don't need to do ALL the areas from the start, area-specific upgrades that lower the number of enemies you need to progress. Maxing everything is too quick and after that there's no feel of progression.

Finds game looking for tag "Upgrades"
Last post, upgrades removed

Cute and simple~!

Farming the first enemy! XD

I understand!
Just felt like pointing it. It's a fun game, even if it went from raising a pet to raising a kid XD

... HP doesn't stop at max HP. So by hitting potions and coins you can farm levels at the first enemy if so desired XD

Also, she finally left. I would like the loads to also show me their stats when they left! XD

For bugfix~ adult genepet asked me about "the origin of species" if I'm not wrong. They were worried about being created instead of born.
In "The Differences", instead of their name it says [Petnname]
I assume the extra n tripped the value!

... a shame, it sounds nice in the description, but all I get is a black screen and music :c

LOVED IT! Only detail to report is that once, the boss fell off the roof and didn't respawn with the helicopter. After a while of bashing the trickle of enemies that kept spawning, I jumped off the roof too. Then I started loosing HP. Button-mashed a bit and defeated the boss. Apparently we managed to land -somewhere- and keep fighting?
Other than that, an AMAZING experience!

.. 18 days, no answer. Pushing this up in case it was missed somehow?

Simply put, I made a game in 800x600. I set that size on the project upload, and it still runs bigger.
Tried with and without the bar at the bottom, it still doesn't play on the size I choose, but 1000x750

Is it a bug or I'm missing something?

Good concept, but some gameplay flaws. The "got coin" message is damn intrusive, slows down movement constantly as it stops you until you click it. Considering how many coins you get in one run, it's more than agravating.
Also, the "got item" message at the end of a "Boss" almost got me killed which would've been quite an unfair thing in a game like this. I dodged all the attacks, but when the boss died, I was unable to move and the homming bullet hit me. That's something to fix too!
Other than that, any complaint would be about preferences, and that's a whole different topic. Game looks quite decent all in all~

Downloaded the zip, that contained a self-extracting exe.
That one worked, the game starts.

So, no big difference? I'll miss nothing by playing that version?

Same issue here. I downloaded "" since it seemed the other ones were older, and it won't run when launching the game.

Ok. So. I played Parsnip. Hated the bunny, loved the game. Decided to see what else there was.
Found the next part. A visual novel? I dislike them, but... I did wanna know more, that passing mention of the Yellow King in Parsnip told me there was more to this world than we were shown. "Testimony" didn't dissapoint, plenty there to learn, and subtle changes all over. I would've hoped he crystal by itself could've made a whole different ending~

So I decided to try this one. Quite fun, interesting, even if way more limited than the previous one. Interesting way to fram the story, too~
I should point out, too, I played all three today XD

I have to ask though... is just me or it feels that in the "failed ritual" ending... what Nikita "kills" is just the newest experiment, the explorer that died a bit ago... meaning the big bad is actually "living" and free? o_o

One thing that made me replay -more- was seeing which items were relevant to the ending. Won't say my findings, spoilers!
Also that some times the cottage IS the place between the stones, and sometimes it's not... quite interesting~

Well, is not a spoiler since his image is in the text up there. But when Parsnip frst shows up my mind went "Oh F*CK not him again!!" XD

Ok, great work on making a completely unlikable protagonist, and still making the game fun to play. That's HARD to manage, I deeply dislike the bunny but I had to know where all this was going!! XD