It does, but I'd recommend you to make your tests unlisted until you have a playable game :3
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...also, may be against my own playstyle, but you should make it so the summoned enemies don't drop stuff, or lower the chance on them.
I farmed those for a bit the first floor and then I was untouchable XD like 20 of each tool, tons of seeds, all from one room.
At one point, I spawned in my garden but there was a portal in the middle. I planted and organized my seeds, warped out on the normal one... and got sent to a level with my plants and a portal. Used the portal and I was back to my normal garden BEFORE I planted last time... so I lost everything I had used :c
Ok, yup, that was it. It only seems like the number of roots that'll bug you that stage, didn't see any indication of needing to leave them ALL behind to progress~
Ahora que lo explicaste si tiene mas sentido~ =P
Campaign already started! Even better to use this since we start from lvl1.
So now that we leveled up for next session, my combat bonuses took a big leap, and the rest of the party will be QUITE surprised, they only know I'm a wizard! XD
I bought the first. Shown it to my DM.
Now I shown him the second, he bought it himself before I said anything else.
Next small campaign, I'm playing a Kinetic Mage XD
(Only thing we changed, we'll let the mage control Mage Hand with a bonus action. Given he's gifted the cantrip as a central thing, we wanted to make it more useful XD)
Interesting mechanics, and a simple concept with a nice execution.
A couple small glitches though, like at a point I pushed some furniture and a monster saw me through it, but I couldn't repeat that glitch to screenshot it XD
Sooooooo... I broke the game ._.
I went in, heard the boss, followed them out.
Immediately checked friday, which made me understand the time mechanics.
Back to monday, found the technician.
Went to next day, got the soldering iron, nothing else.
Back to monday to deliver it.
Went out, and now can't click the day thingie...
Game isn't bad, but the upgrades lack some punch.
After all, once you get the mechanics at the start, you focus on making money then upgrade all, and you never use the low-level battle upgrades.
It would be neat if each area had a shop, for higher level things, so it makes sense to progress bit by bit instead of just.. maxing all up at the start.
Maybe also shortcuts, so if you die, you don't need to do ALL the areas from the start, area-specific upgrades that lower the number of enemies you need to progress. Maxing everything is too quick and after that there's no feel of progression.
For bugfix~ adult genepet asked me about "the origin of species" if I'm not wrong. They were worried about being created instead of born.
In "The Differences", instead of their name it says [Petnname]
I assume the extra n tripped the value!