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PlaneshifterLair

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A member registered Jun 14, 2020 · View creator page →

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. . . ah, I didn't notice it can auto-fill what it needs! XD Damn, I'm dumb~ thanks!

I'm using your plugin for a custom level-up system based on RNG. Levels give nothing by code, then at level up, I trigger an event that rolld for each stat~ XD
So, I'd say it work.
Just curious, the trigger happens -after- the battle is over, in the overworld. Did I miss a way to make it happen -in- the battle end, or is just not possible and I'm using this right? :3

I just found this a couple days ago, and I'm trying to learn hoe to use it~
Most stuff is intuitive, but could someone help me with the "custom portraits" option? not sure how that works~

Thanks for the heads-up! :3

...dunno if you're even around by this point, but giving this a test XD

Oh, it's planned! Ok, I'll keep an eye out for it~

'cause, for real, I usually don't get into bloody, harm-y stuff, but the story is simple and to the point and the designs are so damn cute |3

The art is lovely, the characters are neat and the sheepy is ASORABLE.

Quite a dark turn the story takes, I'm glad on my first run I went for revenge right away XD

Unfortunately, a bit slow to replay for me. Somehow the loads take a lot of time, and I'm not in a bad PC! If there were a chapters selection after you finish the game, I would for sure hunt for the missing achievements~

I'm just seeing this message, what's the bug? 

CAOS! CAOS!!

I mean, yeh, you're right. 100%. Wouldn't make sense .w.
XD

Could also be greed based. Within a max limit, the more cows you have can spawn smaller cows, that grwo after 1-2 runs... So you can quickly get your cows if you need material, or be forced to dodge them to click buildings to let them multiply (?) XD

More code-intensive but sounds fun to hoard cows~

Pretty fun game so far, but the cows being a bottleneck seems odd to me. Yeh, I probably can quit runs over and over for spawns but that feels needlesly grindy and cheesy XD

Second loop I even had to wait to ensure I did all the water pulls so -next- loop it was even faster XD

Not really. I'm one of those rare, almost mythical Straight Furry guys =P

XD sorry, I just used another pic they bought from me for the banner, didn't think it could be seen as misleading, my bad! XD

Is there a reason for the Donate Blood button? A reason -not- to just donate it all right away?

Also, sometimes the lasers glitch and stay on screen for the whole round~

Other than that, a nice base, fun lil game! ^^

Is it? Dang, first time someone says that.
Too bad the project was made in Unity, and I no longer use that, can't fix it...

MAYBE I'll pick it up at some point and re-work it in Godot, but I promise nothing ^^;
Thanks for the feedback!

Ok, was making sure of that. I -did- try to walk off the path in some areas that seemed like you could open them up, and did try to change the ending with no success, so I wasn't sure of the meaning on that~
Neat game, fun mechanics! Specially using the worms to fling me up to save time XD

What do you mean by "open ended"...?

(1 edit)

... disregard the whole thing about "top row chest" and "breaking  all the walls" part. I never noticed you could move the camera, I was getting all I needed in the first screen, but the altar. XD

Ok, time to finish the game I think! XD

Placing the chest on the top row makes the chest UI to be off screen, and makes it a waste of space |3... and given the lack of room for items, you can softlock once you break all the walls, lacking specific ingredients~
Other than that, good game so far! =P

Hah! This is freaking adorable, lovely art style, simple and effective gameplay! <3

Pretty good, won at first run, but seems like it can be challenging! ~

It does, but I'd recommend you to make your tests unlisted until you have a playable game :3

Great lil game! Loving it!

(2 edits)

... I got called away and forgot about the game ;w;

Edit: doesn't show the image? Well, 400296 XD

...also, may be against my own playstyle, but you should make it so the summoned enemies don't drop stuff, or lower the chance on them.
I farmed those for a bit the first floor and then I was untouchable XD like 20 of each tool, tons of seeds, all from one room.

At one point, I spawned in my garden but there was a portal in the middle. I planted and organized my seeds, warped out on the normal one... and got sent to a level with my plants and a portal. Used the portal and I was back to my normal garden BEFORE I planted last time... so I lost everything I had used :c

Killed a Bountwin, the other froze and I can't go on :c

Now THIS is a fun porn game XD

... though, 99.83% and I lost? Darn it XD

En que lo trabajaste? Lenguaje, programa?

Ok, yup, that was it. It only seems like the number of roots that'll bug you that stage, didn't see any indication of needing to leave them ALL behind to progress~

Ahora que lo explicaste si tiene mas sentido~ =P

3 by 3 room. Touching the flower doesn't work.

Idea ain't bad, but when the most common death is "Enemy Spawned On You", is just not fun to play.

The fishes ate the boy on the way back. Lucky enough, there was another boy in the island XD

The biteback skill seems... unreliable. Sometimes it steals, sometimes it doesn't, and I have no idea why. But by now with 94 def and 113-141 attack, isn't like it matters much (?)

Three tries to understand it and won it~ Thanks for your comment at the end, and great game! :3

... interesting, I'll try that later, thanks~

Welp, seems like 14 is -still- dead, months after the comments down there. Shame, was really enjoying the game ^^