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Thanks for the suggestions! A depth-based cow spawn could definitely work. The main thing I need to figure out is balance, especially for newer players who can't dig too deep early on. Since the Backpack, Flask, and Leather Boots all require quite a bit of leather, that initial grind might be too difficult.

If we do go with depth-based spawns, I really like your second idea of introducing different types of cows based on depth as it would help avoid surface clutter and reduce the need to click multiple cows.

Thanks again for playing! I'm really glad you're enjoying it :)

Could also be greed based. Within a max limit, the more cows you have can spawn smaller cows, that grwo after 1-2 runs... So you can quickly get your cows if you need material, or be forced to dodge them to click buildings to let them multiply (?) XD

More code-intensive but sounds fun to hoard cows~

That's a fun idea, but I think it might get a bit too chaotic, especially if players have to dodge cows just to click on buildings. For now, I think it's best to stick with one cow (maybe two at most). That said, if I ever make a farm game in the future, we could definitely go all in on cow hoarding :)

CAOS! CAOS!!

I mean, yeh, you're right. 100%. Wouldn't make sense .w.
XD