Try the instructions as written on the repo and tell me if you have any trouble. I’ve written buildSystem.sh, refined, and reused it for quite a few projects at this point. And others hasn’t had any problems. One person didn’t install the prerequisites, but they figured it out. It’s pretty battle-tested at this point. But please try it for yourself and let me know how it goes! If you have any trouble, it’ll be worth learning what happened to further refine the buildSystem.
Really, anyone trying to use this tool is likely trying to publish on Steam or similar. They’re gunna NEED to codesign for themselves.
I apprentice the offer to build it for me, but I have no way of knowing if what you built was really what I sent. This itch build is compiled on GitLab. Anyone could audit the log (I should install install checksums if anyone was concerned). Ultimately though the project does get updates pretty regularly and I don’t think people will want to have to call someone else to get them builds.
I could pay for GitLab to use one of their Mac build machines, but this project already makes less then nothing, so I can’t invest in a Mac build pipeline when I get Windows, Linux, and Android for free.
Really the best way is to refine buildSystem as much as possible. If you find any pain points, I’d love to hear about them.