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Fun game, but I'm not sure if I like the recipe unlocks being pure luck from a skill that gets exponentially more expensive whether it succeeds or not. It seems very possible to push the cost out of my reach and never get the remaining recipes through no fault of my own. I'm not sure how much Creative Burst helps either as it's still failing regularly even at Lvl 40, which makes it feel like a trap as skill points become increasingly valuable.

EDIT: Didn't realise the reduction from "In the name of science" also escalated. Seems like the best strategy is to invest all the random skill points from R&D into bringing the cost back down so you can spam it more.

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With Creative Burst at Lvl 200, I am not getting skill points from R&D anymore, it's failing more than ever and I never ended up getting the last three recipes after spamming it so much that "In the name of science" is now at Lvl 883. I'm not sure if Creative Burst is working as intended at this point, or if the recipes are, though it's hard to tell without seeing the numbers.

EDIT: Seems the recipes are level-locked, but none of this is really clear in the game. I was able to get them on a new run by cheesing a lot of skill points and putting them into fast learner. Did not use Creative Burst and I'm still suspecting it may be doing the opposite of what it should somehow.

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Hey, thank you for the feedback! With Creative Burst, it raises the probability of successful research until you are successful. So if research gives you a recipe or upgrade points (what you get if you aren't at a high enough skill to unlock a new recipe), the probability resets to default. I will make that more clear in the levels display for that upgrade and the description. I agree that it saying it's level 400 doesn't make sense if it's basically not applied anymore.

I want to make it more clear about the recipes being baking level locked, but will have to think about how best to communicate that. Perhaps the bigger issue is that the recipe's level lock goes too high and creates a lull in the late game. I will try tweaking the numbers on the unlocks as a starting point.

Thanks again for the detailed feedback, it helps a lot!


Edit: I uploaded a build just now that should address clarity in the Creative Burst and speed up the late game slowdown. If you have time, I'd love feedback on the changes!

Hey,

The principle is good, but I'm afraid it doesn't work correctly. When I reach level 11 with "Creative Burst", R&D always fails.

Besides, there is what I think is a bug in "smart staff" It doesn't select the product with the biggest outcome as it did before.