So fun! I am excited to see where this progresses, definitely belongs on Steam!
iheartfunnyboys
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Actually it seems like this was a Firefox issue, and it works on Chrome. I did notice issues with having the browser zoomed when loading the game versus zooming it after, it limited the games field of view.
The concept is really cute! I liked making babies and then my babies made babies and they all ate everything. Very charming and surprisingly addictive!
Hey Doug, thank you for the feedback! I just posted an update that adds tooltips and several other improvements.
I really like the idea of adding autonomy! I was thinking about making autonomy a skill so your character is better at self care the higher their skill, and also making death not happen with every need failure.
That is really helpful feedback! I am going to do some work on the layout and communicating information to the player for the next update.
Currently the food upgrade is supposed to slow down the hunger need and speed up hunger refill, but I think there is a bug with it. I will also look at adding an autonomy or similar behavior to add progression and avoid easy death.
Hey, thank you for testing out the latest!
I found a bug that was still present in determining best recipe, so now that should be all working! I also changed how the creative burst gets upgraded so if there is a delay, it will still figure out the correct level. I also made a change so hopefully there won't be a delay anymore.
What do you mean "when reaching max score"? When you unlock all the recipes? Unlock all achievements? Reach biggest number for money/skill level?
I updated how creative burst works, so now each time you succeed your prob decreases somewhat, not all the way down. So you can buy a bunch of creative burst in a row, then R&D a bunch and still get the effect.
I also made a change when you get really high on equipment speed that should help with how it performs, especially with larger kitchens.
Oh wow, 80-100 kitchens and 400-500 staff is quite the stress test! I will take a look at some performance optimizations for when it reaches the "in reach"/"out of reach" stage.
I have an idea for an alternative to handling creative burst that will make it less back and forth.
I will follow up when these are implemented in case you are available to test again. :)
Hey, thank you for the feedback! With Creative Burst, it raises the probability of successful research until you are successful. So if research gives you a recipe or upgrade points (what you get if you aren't at a high enough skill to unlock a new recipe), the probability resets to default. I will make that more clear in the levels display for that upgrade and the description. I agree that it saying it's level 400 doesn't make sense if it's basically not applied anymore.
I want to make it more clear about the recipes being baking level locked, but will have to think about how best to communicate that. Perhaps the bigger issue is that the recipe's level lock goes too high and creates a lull in the late game. I will try tweaking the numbers on the unlocks as a starting point.
Thanks again for the detailed feedback, it helps a lot!
Edit: I uploaded a build just now that should address clarity in the Creative Burst and speed up the late game slowdown. If you have time, I'd love feedback on the changes!



























