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LePew_3D

7
Posts
A member registered Jan 14, 2023

Recent community posts

I think I broke it too :D (800 kitchens)

Hey!

About the achievements, the notification is barely visible, I believe that you should do some animation overlay for it. When I meant "Max Score" I meant only the amount of money that you can reach, but it applies for all achievements, actually. Maybe in the achievement tab you could show unreached achievements in an obfuscated way, with question marks instead of the name.

Hey,

I did a quite extensive test and almost everything runs smoothly. The Creative Burst now works fine.

The staff still doesn't immediately switch baking product until you hit the Bigger Batches at least once, with is a bit bothersome at low level where you are still low on resource,

At higher level, I played R&D spamming by spending all the points into Creative Burst, then R&D until I run out of money, then "In The Name Of Science" to bring R&D price at 1, and start again. There seems to be a slight refresh issue as I spam the R&D button, I see that the Creative Burst level isn't updated on each R&D hit, but every 2 or 3, making it possible to hit the R&D button with no more Creative Burst level, but still showing level 2 or 3.

Also, I was nicely surprised by the fluidity of the game even when having more than 200 kitchens, so kudos for that.

I would suggest doing something when reaching max score, as I don't think that I saw it while spamming the R&D button.

Hey!

I don't know if my reply was actually posted, so I'm possibly reposting.

The new way Creative Burst works looks much better, However there seems to be a bug after a while where all R&D fails.

The way smart staff seems off too. Staff doesn't automatically the biggest outcome product anymore. It may pick it up after "bigger batches" picks the best product, but I wasn't able to fully test it.

Hey,

The principle is good, but I'm afraid it doesn't work correctly. When I reach level 11 with "Creative Burst", R&D always fails.

Besides, there is what I think is a bug in "smart staff" It doesn't select the product with the biggest outcome as it did before.

Hello!

I didn't encounter the price bug anymore, so kudos for that.

As for the upgrade point R&D, you really nerved it down! It looks about one thousand times slower than before. It's a bit bothersome for the wrist  to have to chain R&D, and "Creative Burst" each time to reactivate the burst but I guess there was no other way.

Now for the endgame stuff. If you have a lot, like 80-100 kitchens and Big Reach, or maybe more, and 400-500 staff, the screen refresh becomes very sluggish. Is there a way to refresh only visible kitchens, or change the display? It could be displaying only one "In Reach" kitchen and its count, and display the out of reach kitchens (I keep one for r&d stuff).

Great game, very fun to play. The latest update brings great updates compared to yesterday's version.

There is a small bug remaining in the R&D dept. I had a bug where clicking "In the name of science" would make R&D cost negative and clicking R&D would set the balance to the same negative value, and instant game over.

Also, the R&D ends up bringing many more points than it costs to bring back R&D cost to a few bucks, so with good staff and auto-sell, I could generate thousands of upgrade points at almost no cost.

Apart from that, I say it again, great game!