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(+1)

I loved the concept and the map! It's so colorful and the use of 3D and 2D assets together is very charming. The very first time I picked up a pitcherbinder I thought the game glitched XD Loved the exploration factor though  moving around such a big map had me struggling a bit around the end of the game, because I didn't quite know where else I hadn't looked yet, and going long distances while planning for inventory space and which flowers to keep and which to toss was both a cool concept and a bit frustrating at the same time. I'd like to see this one developed further.

(+1)

Thank you so much for playing our game, i figured out if i use 3D grasses, the game would be already more unoptimized than now already is TvT, So i mixed 2D and 3D assets that turns out very well, sadly i have no plans on developing this one further but i would definitely use the mechanic of  planning  and the powers that can stack in my future projects, since this  mechanic is fun to play around with.