I'm very glad you enjoyed the game! Thank you for playing :D
feelin_ghostly
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Very cozy game, which I found a bit funny considering how it looks a lot like a "breathing simulator" that gave me a bit of anxiety at times XD but that was mostly my fault since I found myself breathing at the same rythm as the game (bad thing? Good thing? My skills didn't help xD). Lovely art, we don't see enough traditional media in videogames <3
I was playing with a trackpad, and that significantly slowed me down XD I need to try this again once I have a mouse on hand, because I really liked it! The gameplay is straightforward enough, and I like the vibes. Wasn't expecting the pie to just yoink itself across the kitchen XDD Fun and cute and cozy, really nice game!
A really cute and well done cutscene, a gameplay that's simple but not boring, many more things to do than I expected. Great game! My only problem was finding all the things and remembering where they were XD Maps are a bit difficult to add for beginners, but one that could really help out (I need to learn to make those myself XD)
Some customers disappear before you can complete their order because there are phases that divide the game into groups of customers, so it's less of a skill issue and more of a gameplay feature, but we'll still probably need to add some visual element to make this obvious. You're not the only one who noticed! XD Thank you very much for playing and for the feedback!
The absence of text is actually a feature, since one of the optional limitation was about "illegible text". I didn't come around adding actual text, but at that point the whole gameplay had been designed with no actual written instructions, so I just went with it XD The art was made digitally in Procreate using the suggested palette for the jam. Thank you for playing! :)
This is an interesting one. I was playing with a keyboard on my laptop, and I'm not the best driver irl (driving makes me anxious XD), so I might not be the best at giving opinions on this one, but I do think it has potential. I managed to crash two times XD I couldn't hear any sounds (might be my fault), and the steering seemed a bit too ubrupt (again, might be my own problem XD). The signals that indicate turns in the road are a bit too close to the crossing, maybe, and I would've liked more diversity in the roads, with more gentle turns or bending? Still would like to see it getting improved!
I wasn't expecting such a full game! Seriously, a job well done! If I really wanted to give some advice for possible improvements, it would be about the clarity of the order, which sometimes is a bit difficult to see (small images and text, that's all), and maybe the overall speed of the game? I get that it's supposed to be cozy and not fast paced, but maybe just having the customers move up the counter a little faster would allow the player to get to the gameplay earlier. Still, very fun, awesome little game, this goes in my collection <3
This is a well made game! There's a plot and everything! Puzzle games are so difficult to make, I could never, kudos for the effort. It wasn't so easy that I found it boring and it wasn't too difficult to figure out. I never had to reset the level once! Nice visuals, good soundtrack, plenty of space for improvements on an already solid little game <3
Considering this isn't the first comment I saw about the speed of the customers, I definetly need to put in some visual element for the phase of the game xD Thank you for the feedback! I'm really glad you enjoyed the gameplay and it wasn't a frustrating mess. Trying to visually communicate "plant-based-milk" is NOT an easy task XD
An ambitious project! I like where it's going, and it would be nice to see it developed more in the future. With this kind of games I feel that quality of life updates to the gameplay are very important, things like input feedback and easy to use items, maybe even a mini map so players don't get lost. Cooking games are some of my favourites, and this one feels like it could become really good!
That initial cutscene was a whole production XD Kudos for the animations and the art style, it's really cool! I'm a complete nincompoop when it comes to music production, so I can't really comment on the functionality of the "tool", but I can recognize how great everything else is. The geese, the athmosphere, the UI and even the title, amazing work!
For a first time jammer, this is really well done! The music is fun, the visuals polished and clear, the gameplay is simple enough to grasp even without instructions (it took me a bit to get the whole picture, but it wasn't really that difficult XD) but with a little spin to make it interesting! The square format reminds me a lot of old school game boy games (hello nostalgia!), but I would have liked it to be a little bigger (the full screen option helps). The "lives" measured by how many mugs you crash is a funny little detail. Loved it <3
I could only play the sandbox version with a trackpad this time (sorry!), but I have some good things to say about this game! The art style is pretty cute, and the UI also is very well made. I did have some difficulty with controls, not completely because of my own limitations, but because the instructions only covered movements and how to use tools. Making a full farming game is a challenge, so I'd be very curious to see where this one goes in the future.
I have to say this is a very well done addictive-gameplay game. The visuals are cute, the lack of music doesn't take away from the experience, the loop keeps you playing. Satisfying! I would only give two notes: the shops UI opening up automatically when you get close is useful for the quick pacing, but I had trouble getting to the trees in the lower right corner of the map because of this (I am using a trackpad instead of a mouse, though, and this makes things a bit more challenging, I realize); also the little pumpkings are difficult to hit for me (again, might be the trackpad) so I just left them alone XD Overall, though, I had fun!
Very cute game! And fun too, the concept itself is very entertaining! Very straightforward gameplay, I only had a bit of a struggle in the maze because I couldn't really tell where I was going or if I had made progress through it (I kinda managed to get all the corgis there by sheer luck or what felt like it XD) The descriptions of the corgis are great fun too, very cute good boys, 10/10 would recommend.
I did notice after petting one of the corgis and continuing with the game that the text from the pet prompt showed up along with the new text on the following dialogue, but disappeared after. It did not impact the gameplay at all, though.
Thank you so much for your feedback! I'm truly glad you enjoyed it, too! I'll make a note to rethink the controls too, I was trying to choose keys that would be easily reached while playing on keyboard... but maybe it turned out too reachable XD That glitch with the collectible is weird, I'll look into it. Thank you again for the suggestions, these kind of comments are absolutely invaluable :)
Loved the controls, very smooth and runs well with no problems. The minimap was very useful and I actually liked the look of it! I do admit though that I found myself going around in circles a few times before understanding how to "jump" up to the next zone. The map also felt a bit empty, it took me a minute or two to find more things after the initial section. I'd like to play this again once it get a bit more polish. Overall, pretty good mermaid content, I approve! 👍



