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feelin_ghostly

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A member registered Jun 27, 2025 · View creator page →

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Recent community posts

Hello! I was wondering if a stream set for Twitch would be acceptable as a submission? Something like an overlay, background, panels, badges... all themed around mermaids, of course.

I would also like to know if we are allowed to distribute the submissions on different sites either during or after the jam? Thank you in advance!

Thank you for trying out the game! :D I am aware of the glitches with the mouse interactions, which are something that happen only on the web browser version for some reason... But the camera one is not actually a glitch, just a system I haven't quite perfected xD Thank you anyway for the feedback, it's gonna be useful for futures fixes and improvements 👍I'm glad you enjoyed the game! <3

It took me exactly 30 seconds to remembre I suck at sudoku XD But the art and the sound effects are so soft and nice I just needed to try again... It didn't go all that well ^^" That's a skill issue on my part though, the game is very cozy and pleasant! Also appreciate the little hints XD My fave fruit/animal is the hamster <3

Thank youuuu!! ^^ The breathing room the two part jam allowed was a huge advantage, and I had a lot of fun :)

It's such a bummer that bug appeared at the last minute on the browser version! The desktop version works well, so I'm really confused 🤔 I'm glad you enjoyed it anyway, it means a lot :D

Lovely game, for some inexplicable reason I didn't notice the art is handmade traditionally in the first part, and I only noticed it when I saw all the cats redone in the same style now o_o Impressive is saying too little! Lovely addition is the hint book, since it also doubles as an art book for all the lovely painted kitties <3 I only noticed that when the final game prompt to restart showed up, I accidentally clicked the settings menu and the two windows overlapped. That was it. No more notes. Great job 👍

Nooooo! Orange cat!! The cars were stopping me it wasn't my fault ç_c I managed to reach the finish line though! And here's my monster truck. Look at that driver! u_u

Thank you very much!! ^^ Yeah, I somehow managed to do everything myself, but the separate parts helped me a lot in deciding what effort and skill to prioritize for each fase. It was a very fun challenge :D Thank you again for putting together the Jam, it's one of my favourite event of the year!

I made so much art in those 4 days XD Thank you for playing and for the kind words!

Thank you! Let's just say, I am never showing my code to anyone, I'm too embarassed XD I do like Professor Layton's music, so I'm taking that as a pretty good compliment (especially since I don't usually do music)! ☺️

The concert minigame game me anxiety XD But it's because I have a huge skill issue with rithm games. I still got a 87.0 rating u.u (I was trying to play with the hjkl keys. Kept forgetting about the existance of the ring finger X°D). A very cute game, and the music is top notch. Great work!

Thank you! ^^

I got to day 11, could've gone longer, honestly, but it's almost midnight here XD It's a great little demo for a game that can grow a lot more. At this time around, the only "issue" I had was about the game still getting click inputs when there were messages on screen that covered my view (I was speedrunning the game XD) which made me pick up or dropping things without wanting to (not a huge problem). The voice acting is an incredible addition, I was not expecting it! I hope to see this game grow more in time :D

Thank you very much! I'm glad you enjoyed it :D

This is the game I feel made the biggest jump from the first version. The camera movement! The little critters! The fairies! 🥲 I'm so happy you can now do pretty much everything I wanted to do before, and more. It's an amazing little jem <3

Thank you for playing! I'm glad you found if fun even with the little last minute bugs XD Curiously, that bug doesn't seem to happen on the desktop version. I'll look into it after the voting period. <3

I couldn't save the image through the game, but I did take a screenshot. Much improvements, I really like the cozy and creative vibes <3


The art style is sooooo cute! The concept is interesting as well, but it feels a little laggy and unresponsive at times (might be the fault of my browser?). I can see this game becoming a great game!

Thank you very much! ^^ I'm really glad my little game seems to be enjoyed :D

I'm the undiscussed ruler of the playground 🤟 The game is certainly much better than the first version. Keeping the charms from each round is a huge advantage, and changing the cases is a needed plus. Still envious of the butterfly case, though... I too tried to click on the button to try again from the beginning, but only the sound played. A beautiful game, a very good job 👏

The camera movement are still not as responsive as I'd like, true enough. Unfortunately the grabbing mechanic glitches in a way I wasn't expecting, although the desktop version does work as intended... Still very glad you played it and liked it <3 Thank you!

I wish there was a way for me to rate the visuals higher than 5 stars XD What a pretty game! It definetly improved from the first version, and even if short there's nothing lacking here, in my opinion. Hit me right in the gut. Splendid work.

Thank you! :D I'm glad you enjoyed it ^^

Thank you! Yes, the cursor is new and it also gave me some last minute trouble as well XD The downloadable version doesn't have such glitches though 🤔 Still, I'm glad you enjoyed the new content! :D

Lovely game! Cute art, rad music, and the storyline is just soft and cozy <3 I did find the ice cream minigame to be a bit unbalanced, but the others are very good 👍I can still see the game improve, honestly :) Good job!

Perhaps some visual indication of where the next object is gonna fall from? So that the player can move in advance. A tree trunk slightly shaking as if someone has hit it to make whatever is in its branches fall, or foliage peeking from the top portion of the screen shaking as well half a second before the drop? These are the first things that come to mind, there might be solutions that fit better your project :) Thank you for asking, thouh, I like coming up with ideas!

Thank you very much for playing! :D It's too bad for that pesky bug, I couldn't figure out how to replicate it. I hope to find a way to fix it later. I'm glad you had fun anyway!

This game feels like the videogame version of one of those 2k personality test on girls magazine, and I'm not complaining one bit. The sass! XD Love the vibes. And I absolutely adore all the little visual effects of all the elements on the screen, they're amazing to look at. And 7 endings?? Wow. A very good job!

Thank you for playing and the kind words! <3 Yeah, I noticed too late that the music for the new levels doesn't loop, it was my mistake, unfortunately XD

Thank you! I'm glad you noticed! UI is one of the things I have more fun adding little effects to, they make the game feel so much more alive and polished with relatively little effort :D

A mobile version would be a challenge for sure xD I'm really glad you enjoyed the new levels and the art, thank youuuu! <3

I love the improvements and the new furniture! It's simple at first sight, but there's plenty of room for further additions and I can't wait to see <3 Lovely work with the new UI and the minigame, I hope more are in the works :D

I have a bit of ptsd from a past jam regarding cutscenes, but I honestly think you might be right X°D I'm glad you found it relaxing!

Now that there are more levels and you don't need 100 items for a single monument, I feel far less stressed XD Cute game, sweet to the point, don't need to do math to win, but I assume it would help (I like a challenge *cough*). It would be even better with more detailed art, but the current version works very well, so no complaints. Overall a very nice project that could be added to even more in the future <3

I'm melting 💜 Thank you so much for the praise, I'm really happy the new levels seem to be so well received! The seaside level is one of my favourites too, making the items for it and animating the sea was really fun :D

I might be stupid, but I felt a bit frustrated by not understanding how the game works, exactly. The tutorial is very clear, but once I'm thrown in the action the viruses don't seem to behave like I expect them to, and I don't feel like there's enough visual feedback for me to learn while doing how they behave. My advice would be to make the viruses move smoothly, so as to give the player a clear idea of where they are moving to. Besides that, I really like the game! It's polished and complete enough to keep you hooked for a long time! And the description of the viruses with the images? So cool and cute and a nice addition that I wasn't expecting. Great job!

Thank you very much! I pushed myself a little with the addition of two leveles, but I'm glad they're well received :)

The improvements are certainly there, and it's good to see! The apple game is still the one that could still be made better, but I felt the difference in speed. The other minigames are now much more polished. I'm the scurge of all mole-kind >:D Very good job!

I just wanted to share my first creation <3 I'm so looking forward to the next part of the jam!

Simple and absolutely lovely game with a lot of collaborative potential. I saw other have fun with it and it took me way too long to try it myself (procrastination...). I managed a flip! :D I'm just looking forward to part 2!