I have a bit of ptsd from a past jam regarding cutscenes, but I honestly think you might be right X°D I'm glad you found it relaxing!
feelin_ghostly
Creator of
Recent community posts
Now that there are more levels and you don't need 100 items for a single monument, I feel far less stressed XD Cute game, sweet to the point, don't need to do math to win, but I assume it would help (I like a challenge *cough*). It would be even better with more detailed art, but the current version works very well, so no complaints. Overall a very nice project that could be added to even more in the future <3
I might be stupid, but I felt a bit frustrated by not understanding how the game works, exactly. The tutorial is very clear, but once I'm thrown in the action the viruses don't seem to behave like I expect them to, and I don't feel like there's enough visual feedback for me to learn while doing how they behave. My advice would be to make the viruses move smoothly, so as to give the player a clear idea of where they are moving to. Besides that, I really like the game! It's polished and complete enough to keep you hooked for a long time! And the description of the viruses with the images? So cool and cute and a nice addition that I wasn't expecting. Great job!
Thank you for the suggestion, I'll look into it for sure :) The camera itself in my case isn't a problem because it's attached to a CharacterBody2D that moves like a "player", but is invisible (weird way to move a camera and UI, maybe? xD). I think the solution lies in simple collisions but I need to look into it because it didn't seem to work at first when I tried before the deadline.
The art of this game is the highlight of this first iteration. I love the palette and the pixel art, lovely in every sense <3 It's limited gameplay, but I hope to see more in the second part of the jam, and also maybe some tweakes to the fishing minigame? XD It looks a bit too harsh, and I have played Stardew Valley xD
The concept of this game is simple but effective. I can see it being very fun with different colored beads and charms. The sound of the beads is very satisfying. I did notice that playing from my laptop on a Chrome browser the screen size appears smaller and pushed to the top left corner, but that was it. Hope to see this with more contents for next jam!
I love this <3 It has the potential to be a total time sinker. I don't know how feasable is for the amount of time of the second part of the jam, but this kind of game wouldn't benefit just from more furniture, imo, but also from interactions with the furniture. Sleeping on the bed, reading next to the bookshelf, cooking at the stove... petting the cat(s). Things like that XD It would be a blast. The minigame was really fun too, at first I was wondering why taking away the infinite money glitch but then I noticed that I didn't really have a reason to play anymore and I got sad :( About the minigame, the only thing I'd like to suggest is to make the glass also look half full for better feedback. I am looking forward to the next part updates!
The game concept is really interesting, the art is clearly unfinished, but clean enough it works well and it's not confusing or distracting to the gameplay. Which I think it's pretty original :) If I had to point out something, it's the speed. Clearly with many imps the statue gets built faster, but it gets more difficult to manage, on the other hand 100 objects seem a bit much? I knew I was gonna get overwhelmed if I set too many imps loose, so I kept them to a small number, and that meant a longer time not doing very much. It seems like the game could use a reason to add more imps and possibly make things more challenging, imo. Also, it took me a while to understand that the bar next to the trashcan wasn't referring to its contents XD Maybe moving it to the center top or left? Anyway, still a wonderful little gem, I'm looking forward to see how it grows in the future :)
Decorating spaces is one of my favourite activities to do in games, and the amount of assets in this game is impressive for the amount of time that was available. I would like for the rotation of the camera to be a little slower (using the mouse is easier but still feels a little out of control, but the WASD keys make the rotation way too fast XD). It would be nice to be able to move the camera around more, yes, but what I really felt was missing is the rotation of the single items. I think I'll wait for the update before fully enjoy my time making something to share in the comments :3 Can't wait!
Yeah, I totally love this. It scratches the customize-everything-with-dangly-charms itch I've always known I had xD I'm a bit disappointed I lost my last round when visually it looked like it was a tie (5 for me and 5 for the opponent). Also, can we talk about that butterfly tamagotchi???? I'm so jelous...
Love the vibes, and I always appreciate a good dressup game <3 Considering it's a demo, I'm just going to propose a couple suggestions, if that's ok. It would be nice to see our avatar somewhere while serving customers, or maybe during the evaluation. And I just noticed that the options for body type comes up also when serving customers, and I'm assuming that shouldn't happen xD Overall a very promising entry, I'm excited to see more polish added to it!
I got the "pretty toxic" ending xD I think I'm not cut out for male friendships xD Trying to chase those pesky answers isn't easy at all, I'm not certain I managed to read everything just because of their speed XD Certainly an interesting concept and a good challenge, I'm curiosu to see where the second part og the jam takes the story!
Thank you very much for the feedback! That's the most important at this stage :D The camera bit is something that hopefully I'll be able to fix in the next update, along with a few other things. The bug you found is quite interesting, actually XD I forgot about possible menus and windows overlapping, thank you for reminding me xD Hopefully I'll find a better way to keep track of the objects so this kind of things don't happen again. About the objects not being on top, that's unfortunately something a bit more tricky since the UI is on a canvas layer and that one always renders on top of everything else :/ I am hoping to fix it by implementing a custom cursor system (it's a work in progress xD). Thank you again for playing and putting such efforts in the feedback, it's really appreciated <3
Hilarious and worth playing multiple times <3 I apparently like my girl dinners with a side of rebellious spirit. I approve. It was a little difficult clicking on some items since the system thought I was dragging the mouse instead of just clicking it. Can't wait to see how you improve it in part 2 of the jam!
A cute game with a solid mechanic. It could probably benefit from a quicker pace, some score feature, and maybe some more specific requests from customers so you have to add more things to make them happy (my playthrough was easy enough since they were pretty happy with just the basics XD). Overall a good one with plenty of space for additions!
I'm in love with the art style, this little gem is sooo polished! I was confused at first because I felt I needed some sort of basic knowledge of music theory (and I have none xD) but when I got the gist of it I was pleasantly surprised! Could this be a good game to teach some music theory...? Wonderful music <3
I love the vibes of this game, the dialogues are immaculate, the visuals very polished and even if small I found the gameplay very fluent. I played on a browser in full screen, and I encountered no bugs, however in full screen the game itself stays in a small portion of the monitor and doesn't fill the entire space. Not a big problem though. I'm a bit uncertain if I fund the right murderer, I don't exactly trust the judgment of the giant fish there XD The minigames are actually very fun, the color sorting one was my favourite. Any plans for the second part of the jam?






