An ubrupt end to an unsettling experience. Great artwork and writing! I know it's not really the point of these kinds of games, but I'm curious to know if there is supposed to be a "real" ending to the game, or any path is valid?
feelin_ghostly
Creator of
Recent community posts
Hello! I was wondering if a stream set for Twitch would be acceptable as a submission? Something like an overlay, background, panels, badges... all themed around mermaids, of course.
I would also like to know if we are allowed to distribute the submissions on different sites either during or after the jam? Thank you in advance!
Thank you for trying out the game! :D I am aware of the glitches with the mouse interactions, which are something that happen only on the web browser version for some reason... But the camera one is not actually a glitch, just a system I haven't quite perfected xD Thank you anyway for the feedback, it's gonna be useful for futures fixes and improvements 👍I'm glad you enjoyed the game! <3
It took me exactly 30 seconds to remembre I suck at sudoku XD But the art and the sound effects are so soft and nice I just needed to try again... It didn't go all that well ^^" That's a skill issue on my part though, the game is very cozy and pleasant! Also appreciate the little hints XD My fave fruit/animal is the hamster <3
Lovely game, for some inexplicable reason I didn't notice the art is handmade traditionally in the first part, and I only noticed it when I saw all the cats redone in the same style now o_o Impressive is saying too little! Lovely addition is the hint book, since it also doubles as an art book for all the lovely painted kitties <3 I only noticed that when the final game prompt to restart showed up, I accidentally clicked the settings menu and the two windows overlapped. That was it. No more notes. Great job 👍
I got to day 11, could've gone longer, honestly, but it's almost midnight here XD It's a great little demo for a game that can grow a lot more. At this time around, the only "issue" I had was about the game still getting click inputs when there were messages on screen that covered my view (I was speedrunning the game XD) which made me pick up or dropping things without wanting to (not a huge problem). The voice acting is an incredible addition, I was not expecting it! I hope to see this game grow more in time :D
I'm the undiscussed ruler of the playground 🤟 The game is certainly much better than the first version. Keeping the charms from each round is a huge advantage, and changing the cases is a needed plus. Still envious of the butterfly case, though... I too tried to click on the button to try again from the beginning, but only the sound played. A beautiful game, a very good job 👏
Perhaps some visual indication of where the next object is gonna fall from? So that the player can move in advance. A tree trunk slightly shaking as if someone has hit it to make whatever is in its branches fall, or foliage peeking from the top portion of the screen shaking as well half a second before the drop? These are the first things that come to mind, there might be solutions that fit better your project :) Thank you for asking, thouh, I like coming up with ideas!
This game feels like the videogame version of one of those 2k personality test on girls magazine, and I'm not complaining one bit. The sass! XD Love the vibes. And I absolutely adore all the little visual effects of all the elements on the screen, they're amazing to look at. And 7 endings?? Wow. A very good job!
Now that there are more levels and you don't need 100 items for a single monument, I feel far less stressed XD Cute game, sweet to the point, don't need to do math to win, but I assume it would help (I like a challenge *cough*). It would be even better with more detailed art, but the current version works very well, so no complaints. Overall a very nice project that could be added to even more in the future <3








