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(4 edits)

Level 22 is the culmination of my last two comments. Buckethead, Necromancer, and Gardener all in one level plus you don't have Iceberg Lettuce until you beat it so Torch can be annoying.

And before the creator just says "plant puffshrooms to distract necromancer" A: there's nowhere to plant them since the lawn is already way too clogged with graves to clear, and B: they can just... target another lane and ignore them anyway so they're useless!

Night levels in general are just not fun. There's no fun to be had, just waiting for the RNG to spit out a favorable seed. I genuinely don't know if they're designed to force you to coin grind for shop upgrades or if the dev just doesn't know how to design them. Level 22 is only the start of the pain and suffering and RNG hell this world presents. This is the first game I've had to edit my save file in (give myself 99999 coins) just to progress and I hope it's the last.

I loved most of the Day levels, with the notable exception of level 10, and I wish I could love the Night levels so much. Here's hoping the Pool levels are less RNG.

I barely used grave busters, wall nut would have been a better option. And yes, I baited necromancers with the methods you just mentioned (I just used a sunflower at the beginning to start with 50sun instead of 100, and didn't use twin at all).

You don't need any upgrade, plant or costume from the shop to beat the full game including hard mode.

The only night level I don't like is level 18, and I'm gonna change it in the next patch.

And although you can criticism the game, if you aren't having fun, you can stop playing anytime you want.

Btw, the plants you use to bait necromancer should be in other lanes, even behind the zombie, so I don't know wdym when u say that they can just target a plant in another lane, since they're coded to attack the closest plant to them.

This whole time I thought it was just random targeting, hence me saying they will just attack another plant.

L accepted