Yes
CrisDevelop
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I guess i'll do more adjustments in that level in the next patch (you can beat it consistently right now, but i get it can be hard to figure it out).
Btw, the rate of Planterns in the boxes is fixed, not random. I made a video a while ago showing some tips to beat the level, if you wanna check it out.
I barely used grave busters, wall nut would have been a better option. And yes, I baited necromancers with the methods you just mentioned (I just used a sunflower at the beginning to start with 50sun instead of 100, and didn't use twin at all).
You don't need any upgrade, plant or costume from the shop to beat the full game including hard mode.
The only night level I don't like is level 18, and I'm gonna change it in the next patch.
And although you can criticism the game, if you aren't having fun, you can stop playing anytime you want.
Statues are supposed to be kind of a surprise attack. You're supposed to adapt your strategy so you don't get overwhelmed by statues. Btw, statues are only a problem in the first house. After that, you barely see them.
About gravestones, the strat I've seen everyone do, including myself, is to destroy them with puff shrooms in the early game, specially sun shrooms. Grave busters has a property, when it destroys a grave, this one won't spawn when called by a flag as some others will do. Also, gravestones placement is not random, there are spawners pre placed.
Necromancers are very easy to kill and bait, you just have to place puff shrooms or even sun shrooms in other lanes and wait til your real attackers kill them. You can even use iceberg lettuce to avoid them to do anything.
About the night boss, I still think it's pretty easy, the order of the attacks it's always the same. Personally I keep at least 1 or 2 grave busters in the conveyor so I can use them against the spells that spawn graves, and use the rest to remove th special gravestones. I think the plant selection is good, by having the 3 mushrooms, 2 wall plants and premium plant that affects the entire lawn (which I also keep at least 1 for emergencies).
You even have lawnmowers, so even if the early game is overwhelming, you can continue the fight. I'm currently watching captain flare's streams beating the entire game, and I've only seen 2 levels that are very bad, one being 18 and the other one, level 44. I think the rest of the game is fine, although some hard mode levels like 1-4 feel more like experiments rather than actual levels lol. (Btw, in the next patch I'm changing those 2 levels I mentioned)
I might increase the money production because you're right, it feels kinda slow, and the only way to get a lot of money is by playing whack a zombie, or maybe even playing endless since zombies drop more money there.
By last, you cannot unlock achievements before level 7, that would make some achievements trivial cuz you would go to level 1 to unlock them.
Thanks for playing and for the feedback, mate! I'll check some of the stuff you mention once I have time to work in the game :b
You unlock versus mode in level 14, however, if you're in PC you can modify the save file to unlock everything.
Look for the folder %appdata%/PVZ_ND and open the file save data.ini
Then set the variables "niveles" to 74, "dinero" to a higher number to buy the shop, and all "hard level" to 6 to unlock all hard mode plants.
If you're in android, I guess you could join the discord server and ask if someone can borrow you a gamejolt account with everything unlocked.
And almost all of the music is a remix :b
You can bait necromancer into attacking other plants (like puff shrooms and sun shrooms) by planting them near to it.
You can also freeze it, use potato mines close to the 9 column, cherry bomb it, or just use grave busters to remove the grave and plant more stuff to kill it.
Fr, I've seen videos where ppl don't let necros do anything cuz they kill them too fast.
The sprites and animations are also made by me, so it's programmer art, don't ask me too much (I think the graphics are decent, tho, but nothing as an artist's work)
I maybe address the shop problem in the future, because what u say is pretty valid.
And about the performance, I really thought it was the android version while I was reading, but since is the windows version, it may be because of your old software. The game is fully compatible in Windows 10 and 11.
I'm gonna port the game to a newer game engine soon, and maybe in that software, exporting to windows will result in a more stable version, even for old hardware.
Some of the stuff you mention is going to be fixed in the next patch, lol
Bowling bulb recharge was reduced a little bit
The level after unlocking Screamelon was completely reworked, and also the night level with multiple scaredy shrooms.
About the art, you can't ask me too much, since all of this is programmer art :B
And I can't add stupidly hard levels in adventure, not even in hard mode (people sometimes complains a lot, although some complains are valid)