Is there a way to force the player to defeat a minor enemy (or a group of them, preferably) to progress? I already built a room for this in one of my levels before realizing that there is no way to put keys in enemies, which foiled my original plan.
PLMMJ
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Figured it out. For anyone who reads this, use File Garden instead of Dropbox since it's easier. Just grab the .ogg file of whatever song you want (other formats may work but I used .ogg), go to your garden in File Garden, click upload, then copy the link to your clipboard and paste it into the game. Unfortunately, many songs (like the one I was using) have fadeouts at the end and you can't skip the last part like the first so you can't really get a good loop for those songs.
Level 22 is the culmination of my last two comments. Buckethead, Necromancer, and Gardener all in one level plus you don't have Iceberg Lettuce until you beat it so Torch can be annoying.
And before the creator just says "plant puffshrooms to distract necromancer" A: there's nowhere to plant them since the lawn is already way too clogged with graves to clear, and B: they can just... target another lane and ignore them anyway so they're useless!
Night levels in general are just not fun. There's no fun to be had, just waiting for the RNG to spit out a favorable seed. I genuinely don't know if they're designed to force you to coin grind for shop upgrades or if the dev just doesn't know how to design them. Level 22 is only the start of the pain and suffering and RNG hell this world presents. This is the first game I've had to edit my save file in (give myself 99999 coins) just to progress and I hope it's the last.
I loved most of the Day levels, with the notable exception of level 10, and I wish I could love the Night levels so much. Here's hoping the Pool levels are less RNG.
How is level 10 even possible? No matter what I try (Snow Pea + Garlic Drone, Snow Pea + Bowling Bulb, Snow Pea + Cherry Bomb, Bowling Bulb + Cherry Bomb, etc...) the final wave just kills me with how much the Rally Zombie soups up everything and it inevitably coming in the same lane as a Statue or a Screen Door Zombie or both.
EDIT: Beat it after some hours. This level really is just "stall things for cherry bomb and pray that RNG doesn't screw you over on the final wave". Please fix.
It is my time again
This time a lowest provided blocks challenge with a bonus challenge of minimum drawn:- 1: 3/3, 0 drawn (can't do it here)
- 2: 2/4, 1 drawn (only use the pultiblocks and draw a long block)
- 3: 0/2, 2 drawn (draw blocks, there is no obtuse shape that will work)
- 4: 0/3, 1 drawn (make a long bar)
- 5: 0/1, 1 drawn (make a Tetris T near your start and manage it so its bar covers both)
- 6: 0/2, 1 drawn (go to the lower right, make an upside down L and push it up)
- 7: 0/3, 2 drawn (make a bar for the two on the left and a hook for the right)
- 8: 0/2, 2 drawn (make an S shape with an extra block at the top right, then jam it in the crevice and make a 5-block top right corner shape thing to press the buttons, then push the S piece in place and push the corner one over. I experimented with tons of crazy shapes but nothing worked for 1 block)
- 9: 3/3, 0 drawn (you have to push them all out of the way anyway)
- 10: 2/6, 5 drawn (all 5 are one blocks, activate three, then push up, push those two back down, and activate the others, you can decrease the number of total drawings using the diagonal trick but that doesn't decrease the number of blocks)
- 11: 0/0, 1 drawn
- 12: 1/1, 1 drawn (now that it becomes a puzzle element everything gets harder)
- 13: 1/1, 1 drawn (this might be possible but i don't think so)
- 14: 1/1, 1 drawn (AAA)
- 15: 1/1, 2 drawn (BBB)
- 16: 0/0, 2 drawn (You might think that's impossible but with the block entering glitch you can indeed do this)
- 17: 0/0, 3 drawn (You can make it so just three blocks spawn here)
I couldn't make it any farther legitimately lol
this game is hard
I counted, this is the number of blocks in each level next to the number you need to interact with, accompanied by notes if needed:
1: 2/2
2: 3/3
3: 3/4
4: 5/8
5: 0/0
6: 0/0
7: 0/1 (just use the ones digit)
8: 0/0
9: 0/1 (press X, push the tens digit next to the upper left corner, push the ones digit in the lower right corner, get in the upper left corner, spam M, push it out to cover the button and win normally)
10: 0/0
11: 0/0
12: 0/0 (unless you count letters as blocks, in that case 3/4)
13: 0/0
Suggestions for 3.0.2 while I'm here:
- Nerf Manifesting so it ramps up in stars like the perks, maybe starting a little slower (it's OP)
- Slightly decrease the amount of nuclear derp Slimer spews (it's almost undodgeable and forces Bellow plus laggy)
- Make Wyrm spawn near the edges of the screen so he doesn't instantly deal unavoidable collision damage or force Bellow to be used at the exact right time
- Put a cap on:
- the amount of max HP you can get (to prevent immortality)
- on how much multishot you can get (to prevent lagging out, really high so skilled players can still get 360 degree multishot)
- on how much wall punch you can get, or add diminishing returns (to prevent trivializing the game's shrinking window gimmick)
- on how much fire rate and speed you can get (to prevent lagging out and becoming uncontrollable)
- on how many of the same boss can be alive at once