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just needs to be squared, for easier animating, sqaure canvas, godot probaly allows offset shenanigans in scripts but justs gets messy, even with outscripts keyframing the centre also require work,  sqaureed frames with sprites in the centre are universial plug and play. annd thats easier to do in the creation of the art, even try to see if i could salvage the aseprite bute nah. maybe its easier in unity or unreal but in godot its just so much easier for animating than having centred aniamtions, code whizzes and game programing savants maybe know haow to do it in godot too,  , but dumb blondes playing around with godot after work   thats not in the industry, its just not accessible . as a hobbyist.

We did Dome keeper in Godot and those sprites were off centered for sure. Not sure what the dev did but it wasn't ever a issue, I can reach out to him and ask if you'd like, maybe there's some easy solution!