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Hey there! Thanks for your suggestions! 

Hand poses/gestures are less likely to happen, unfortunately. Because for each pose we made, we also have to make said pose for each and every single gloves available. Mouth shapes shouldn't be a problem, I'm having a trouble thinking what kinda mouths we want to do next, so lip sync shapes might be a good start!

Lip sync- the standard animation mouth shapes would be the best thing. The talk animation is very constricting since it is the same flail and chop arm gesture - far better to make it an "idle plus blink" pose cycle.

I agree this is why the link I provided shows the mouth shapes required for standard lip sync animation.

Hey, everyone! so I looked at the link you shared, seems like most of the lip sync shapes already covered in the emote mouth shapes. Did I miss anything? Is there particular shapes that you'd like to see?

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I know the F,V shape is missing, I'm not home to check them all but when I get home I can let you know.  I figured there would be some already in there but I know for sure some are missing.  I will let you know.

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Hi Mochakingup,

From what I can see we're only missing two shapes.  We're missing is the F,V shape for works like (F)IRE and (V)ICTOR (Like bitting on your bottom lip) and the L shape for words like (L)IQUID or (L)ANTERN (Tongue on the roof of the mouth behind the front teeth).  If you could add those into the emotions that would be awesome.

From the point of view of animation, as I do, it would be good if the different emotes were named rather than "emote1" type names because that is hard to track. And the idle stance plus cycling through them would be good because then they can be recorded and edited for proper lip syncing. Rather than the chopping hand arm flail talk animation. For any speech longer than a few second the repetition requires a LOT of editing :)

The emotes are actually nameable (there's a text field under the title when you edit the emote). 

But right now, the custom name is only used in the Unity code, and does not shown in the UI. Which it totally should. 

PS. the custom name is saved in each character file, not a shared setting between them all.