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A member registered May 13, 2017 · View creator page →

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Unfortunately, I still can't replicate the issue :( 

Hopefully it won't happen in the upcoming standalone version.

Hi, terribly sorry for the delay!

Unfortunately I can't give any precise date. To give you and anyone else interested more details on this matter, the standalone is actually done and working. I just need to tie up some other things (outside of development) before I can sell it in 

So yeah it should be out soon!

And to answer your other questions, yes, you can save the character in cc2d format, and other people should be able to open them in Character Creator 2D.


Please feel free to do so!

That's weird, does it always happen? I can't seem to replicate the issue. If you don't mind me asking, what platform and browser are you using?

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I'm sorry but I don't quite understand what you mean, can you elaborate more?

Hi, png export is already out for Unity Asset Store version, please download the latest version in Unity Asset Store.

For more information and update on the Unity version, visit our Unity Forum.

As of the standalone/executable version, we're getting real close, but I don't have a date yet, unfortunately.

Hi there,

yeah it's only for Unity for now. That said, you can export the resulting character as .png for you to use it outside Unity.

Standalone version is coming soon, but I can't promise on the timeline.

May I ask what are you planning to use it for?

Hi, you need at least one controller and a keyboard to play locally. 

On the character selection screen, press A or the equivalent on your controller to join the game.

That clears everything up! Thanks for the help, really appreciate it!

Hi, thanks for responding.

I have a follow up question, then. If I set my game as free now, what would happen when I change it to paid? Would people who downloaded the free version will be able to access the paid version? (because they already own the game before it has price?)

Regarding the bug, I believe it showed the price in the homepage ( and listed as free in any other pages (free games, tags, etc). I have since set my demo as free though, so I'm not entirely sure anymore.

Paw Paw Paw community · Created a new topic Bug Reports

Hi everyone, first of all thanks for playing the game! :)

Paw Paw Paw is still under development, and there's still a lot to be done. If you have encountered any bugs and/or issues with the game, please report it here. Please state what happened and how it happened. if you can, please include steps to reproduce the issues. 

Have a good day!

Hi there!

Paw Paw Paw is local only for now. But I'd recommend using Parsec if you want to play online multiplayer. It's reliable and pretty easy to set up. You can basically turn any local multiplayer game into online multiplayer with that.

Hi guys, thanks for playing! 

You can equip weapons, level up, and buy stuffs in Antipants HQ in the world map.

thanks for playing :)

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Hi, what is the common practice when releasing a demo in

So my game is currently available only in demo. 

Now my question is, how should I set the pricing? If I set it as free, then the files can't be marked as demo. Currently I have it set up as paid, but without a full game download. Is this okay? And will it appear in free category search (since you can't purchase the game yet)? 

Or should I just make it free and then create a new page once the game is done/released?

Also, I have noticed that the game shows the price in some parts of, and showing as free in others. Is this normal?


Hi there, when you create a page in you have three options regarding the community: Disabled, Comments, and Discussion Board (you can only choose one of those). We decided to go with the Discussion Board because it's neater and easier for people to contribute to conversation. I hope that makes sense. So please, feel free to post your video in the forum! 

Hey, thanks for the coverage and thorough feedback!

I learned a lot by watching your video. I don't think Dark Souls would be the best title to compare this to. But I get what you're saying, and understand where you're coming from. I think I have some ideas that can fix this without having to change too much of what is already there. We're gonna give it a try and see if it works.