It sure is a difficult one. I honestly wish that the player didn't have to walk through the short tutorial screen after every time they fall, as it does add up with time. But I do enjoy the art, and frankly seeing the little tomatoes going around made me think that maybe for the next Doki Jam, I need to make sure Doki can gooba stomp some enemies ^^'
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Hello! Thank you for playing my game! I figured making it difficult in the beginning would give a false sense that the game would be a rage game. That, and there was no checkpoint system. I tried to give the impression that the tutorial world was waking up, since every time the player got hit, it would say "you fell" and respawning would say "get up". I tried to make a metaphor for life and how the waking up is a part of that repetition. Honestly there are many layers left too vague and up to interpretation. But yeah a better tutorial about the tomatoes would have been better.