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Tiimbre

7
Posts
A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

Hello! I made the first areas pretty difficult for the sake of giving the illusion that it would be a rage bait game, and then shifting into a more story based game.  However, I do understand the frustration with the lack of checkpoints. Regardless, thank you for playing my game! 

Hello! Thank you for playing my game! I figured making it difficult in the beginning would give a false sense that the game would be a rage game. That, and there was no checkpoint system. I tried to give the impression that the tutorial world was waking up, since every time the player got hit, it would say "you fell" and respawning would say "get up".  I tried to make a metaphor for life and how the waking up is a part of that repetition.  Honestly there are many layers left too vague and up to interpretation. But yeah a better tutorial about the tomatoes would have been better.

Hello! Thanks for playing my game! I intentionally made the game without a checkpoint system to symbolize how life doesn't have checkpoints so neither does the game. This was inconvenient for others so I understand the frustration.

I enjoyed the different power ups you got! The movement felt a little janky but that's ok.

I liked the "touch grass and died" joke. 

I liked the movement and the enemies looked really cool. However, I couldn't attack any of the enemies and they seemed to not move for me. Possibly an error on my end.

Honestly great game. Reminds me of when a family member used to have a pinball machine.