Hello! I made the first areas pretty difficult for the sake of giving the illusion that it would be a rage bait game, and then shifting into a more story based game. However, I do understand the frustration with the lack of checkpoints. Regardless, thank you for playing my game!
Tiimbre
7
Posts
A member registered Aug 03, 2025 · View creator page →
Creator of
Recent community posts
Hello! Thank you for playing my game! I figured making it difficult in the beginning would give a false sense that the game would be a rage game. That, and there was no checkpoint system. I tried to give the impression that the tutorial world was waking up, since every time the player got hit, it would say "you fell" and respawning would say "get up". I tried to make a metaphor for life and how the waking up is a part of that repetition. Honestly there are many layers left too vague and up to interpretation. But yeah a better tutorial about the tomatoes would have been better.
