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Hello!

Thank you for trying out our game! We're really glad that you've enjoyed it!

Your feedback is really valuable and we'll definitely take it into account as we continue to improve the game.

To start, we're planning to introduce some tutorial levels to better explain the "limb breaking" mechanic as we understand that it might feel a bit unclear and somewhat hidden right now.

Regarding the level with the falling spikes, we were thinking of toning the RNG down to make it less unpredictable and more "puzzle-like", as you mentioned. We agree that the game is mostly focused on puzzles and that the level does feel like an exception to the overall design.


Thanks again for your honest feedback. As we move forward, we'll be making the necessary adjustments that will enhance the overall player experience.

Oh right, one more thing, I would like something to cancel teleports if I want. 

If I ever misplace my teleport or want to remove a previous point, I would like something to remove it so I don't port somewhere I don't want.

We hear you. While our current levels aren't built around such system, we will take it into consideration and add it to the game if it fits with our overall level design goals and vision. 

Once again, thank you for your feedback!