Hi, Kamataya Here, I gotta say, other than the clever, simple graphics you guys are using, these puzzles actually took some time for me to think about how to approach things.
There are only two gripes that I had with the gameplay, and that was the levels that had me removing limbs everytime I teleported. It's a good idea in execution, but I felt like it could be something explained in the tutorial even though I was eventually able to figure it out myself via trial and error.
The weakest level in your demo was the one with the falling spikes, and I felt like that was more chance than an actual puzzle, at least compared to the levels before & after the level. Other than that, Solid short game.
Viewing post in Scratch That jam comments
Hello!
Thank you for trying out our game! We're really glad that you've enjoyed it!
Your feedback is really valuable and we'll definitely take it into account as we continue to improve the game.
To start, we're planning to introduce some tutorial levels to better explain the "limb breaking" mechanic as we understand that it might feel a bit unclear and somewhat hidden right now.
Regarding the level with the falling spikes, we were thinking of toning the RNG down to make it less unpredictable and more "puzzle-like", as you mentioned. We agree that the game is mostly focused on puzzles and that the level does feel like an exception to the overall design.
Thanks again for your honest feedback. As we move forward, we'll be making the necessary adjustments that will enhance the overall player experience.