Thanks a lot for the detailed bug reports and suggestions!
I’ve fixed most of the bugs you mentioned. Here are some specific updates:
Regarding the shop assistants not being in their houses: this is intentional. NPCs now follow a basic schedule, so during their working hours, they won’t be at home.
About the camera issue—I'm not completely sure what you’re referring to. Is the camera clipping through unintended areas, or showing something it shouldn’t? I have noticed issues when saving/loading in NPC houses, so that could be related. I’ll need to take a deeper look when I have time.
Suggestions:
1.
You're absolutely right. Some systems are still poorly optimized. One major issue is the 3D assets being too heavy, especially for mid-range hardware. I’ve already started simplifying the models to make them more performance-friendly, and this should reduce system load significantly going forward.
2.
I've been working on this in parallel with asset optimization. Hopefully, it won’t feel like a nudist community for much longer! That said, a system for choosing NPC clothing will likely come in a future update, not immediately.
3.
More house types would definitely help with location variety. However, my current content priorities are:
Farm (coming soon) ->College
I'll consider modeling or purchasing more house/room types in a future update.
4.
The effects of medication and kink-based item mechanics will be fleshed out in upcoming updates. As for NPCs autonomously deciding when to use contraception—I completely agree this is an important system and deserves dedicated time to implement properly.
5.
More personality types are coming. These will expand the sharing and interaction systems once the groundwork is stable. More interaction content—including obedience training—is on schedule for next month.
6.
The protagonist is definitely too overpowered once fully leveled. I plan to address difficulty and balance once more of the core systems are complete. As for hunger: I think exhaustion penalties might be a better fit for this game’s structure than standard survival mechanics.
7.
You hit the nail on the head. Appearance alone doesn’t cut it—each race should have unique dialogue and content. This is something I’d love to expand, but it's a big commitment and probably won’t make it into the demo build.
8.
This is something I plan to explore further. Each new kink or interaction requires a large amount of supporting dialogue—scaled by the number of main characters and NPC personality types. Because of this, most kink-related content will be shaped by community interest rather than just my own ideas.
9.
All of these will continue to improve as development progresses.
Thanks again for your feedback—seriously, it's invaluable. I can’t implement everything right away due to time constraints, but knowing about bugs I missed and hearing fresh ideas really helps shape the game’s future. Appreciate you taking the time to play and share your thoughts!

