The updates are the latest; I sometimes forget to rename the version of the .exe app (since the system won't automatically correct them).
The faster way to increase obedience... maybe try to scold them. And compliment them when the love value drops too low.
SpaceHornDog
Creator of
Recent community posts
Thanks for the suggestion and bug report:
- I tried to search for Anti-Anisotropic filtering in the settings, but I didn’t find any relevant option. But I do find a command called: r.MaxAnisotropy=0 I try to run this command once the game starts to see if it helps with the redness bug.
- I may not fix the clipping issue caused by the cumflation. Because I don’t want to complicate the animation sequence atm, I need to save the performance for other future gameplay.
- I’ve used as many optimization methods throughout the last 6 months. NPC mesh simplification, scene unloading, texture map downscaling.... etc. Currently, the game is using around 8 GB of memory, which is already at the minimum gauge. With more race and gameplay implementation coming, I can’t find a way to scale it down without sacrificing more visual quality.
- I’ve tested the consistency of the cumflation state between story scene and interactional phase— there’s no issue on my end, but I’m not sure about other players' PC.

Here’s the reply to the suggestions:
- Changing the color of attire isn’t easy. To make this change, I’ll need to work on the clothes shader and regional texture maps to determine which areas can use a specific color— individually.
Other than that, once changing attire’s color becomes part of the game, I’ll need to maintain the consistency between the data using the function. But this is not a no, before I move on to this system, there are other foundation must be in place first, like the NPC wardrobe system...etc. - I may work on the cumflation patch when I am ready to work on the kinks. The outcome of the poll tells me I must work on more gameplay content, about NPC interactions, like phone, or commands like undress or wear a certain garment, public awareness... etc.
- This is doable, but not the part-time job schedule for NPCs— there are other, more urgent feature must be completed first.
- Light effects for day and night are already in the game, but adding a weather system is likely to rank lower on the priority list. If it's just as simple as adding a rain effect to the world, that can be easily managed, but changing the effect on the NPC's skin will take a long time to implement. Adding effects is often the hardest part of the pipeline I want to avoid, for the sake of efficiency and performance. About them standing in the place like scarecrows, I’ve made a poll asking the community if they want to prioritize the revision of the idle state of the NPCs, like some of them will sit on the bench, playing... etc. But it seems other gameplay features need more immediate development. I may work on this another day.
- I’ll add this to the poll if the community wants more story scenes.
- I’m not quite sure whether players want complete freedom to roam the game without restriction or to follow a fixed schedule. This will need a follow-up poll.
I was hoping to condense them into a single file, but due to the upload limit, I have split them into smaller files—sorry for the inconvenience.
https://subscribestar.adult/posts/2223211
Technically, this bug shouldn't be showing. Maybe increasing the cum volume in leveling UI and sleeping for a day, restoring the cum, and doing it again should help. Or start a new game.
The egg-laying scene is now for the dragon and feather raptor NPCs only— to trigger the scene, you need to hire them as your farmhands and assign them as livestock NPCs as well.
Thanks for the suggestion.
Adding more save slots or changing the directory may not resolve this problem, but I'll need to work on the saving system eventually, since one slot isn't much.
The model break between updates occurs when the 3D asset is reimported (noticeable traits like NPCs reduced to a wig on the floor, or some characters not showing in the scene, but dialogue still plays).
This bug will technically stop once I no longer need to reimport all the meshes regularly—this process is a real pain. (Adding morph targets, rearranged shader order... etc.)
Thanks for the feedback and suggestion.
1. I've added a button to apply protagonist color to the NPCs, this may make the customization much easier than before.
2. Willa and Anica won't be home during weekdays because of their role in the game. Willa-> Clinic, Anica -> go to college.
3. The farm will be enabled after waiting 7 in-game days. An event will trigger: Nora gives her farm to you.
5. Currently, the egg birthing or milking scene doesn't have a direct impact on the game loop yet. Because other parts of the farm gameplay are not in place.
6. I've adjusted some of the internal rendering options. I hope this helps fix the problem.
8. The protagonist will be dressed in the next update.
10. The time-related functionality will be fleshed out progressively.
All male models have been re-updated, so the new build will have trouble reading the outdated data, causing all older male meshes to disappear in the scene. And the camera's location and rotation depend on the male model, so it drops to the ground. Currently, restarting a new game is the only solution, sorry for the inconvenience.
For the mouth experience, I didn't notice it was left untouched for many updates. Maybe the progression should be like:
Normal-> NPC can orgasm from giving blowjob.... etc.
For the reason why NPCs refuse to work as your farmhand: NPCs with a fixed job in the town can't be invited to work on your farm, NPCs who work as the store clerk will always refuse the invitation, or if they are students or have other jobs.
Since most jobs and venues like schools aren't in place, and their job roles didn't show in the UI, I'll replace most of their roles with 'unemployed' in the next update. This should make them more acceptable to the job offer.
The following NPCs still can't be invited as farmhands in the next update— the game needs them to be the store clerk:
Amilia(Wolf), Nora(Wolf), Emma(Human), Sofia(Wolf), Lily(Human), Mia(Wolf).
This is my Twitter account if you want to share your thoughts:
https://x.com/SpaceDo25949128
Hmm, I think that orange tint usually means the materials didn’t load correctly on your system.
Could be the game runs low on RAM or VRAM, or if the shader compilation failed during loading.
You could try restarting the game, lowering the texture quality, or updating your graphics driver, hope this will help.


